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content/articles/.obsidian/workspace.json
vendored
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@ -13,12 +13,12 @@
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"state": {
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"state": {
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"type": "markdown",
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"type": "markdown",
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"state": {
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"state": {
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"file": "actionable-steam-metrics.md",
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"file": "schedule.md",
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"mode": "preview",
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"mode": "preview",
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"source": false
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"source": false
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},
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},
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"icon": "lucide-file",
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"icon": "lucide-file",
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"title": "actionable-steam-metrics"
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"title": "schedule"
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}
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}
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}
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}
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]
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]
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@ -53,11 +53,11 @@
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"state": {
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"state": {
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"type": "search",
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"type": "search",
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"state": {
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"state": {
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"query": "",
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"query": "baby",
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"matchingCase": false,
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"matchingCase": false,
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"explainSearch": false,
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"explainSearch": true,
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"collapseAll": false,
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"collapseAll": true,
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"extraContext": false,
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"extraContext": true,
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"sortOrder": "alphabetical"
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"sortOrder": "alphabetical"
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},
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},
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"icon": "lucide-search",
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"icon": "lucide-search",
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@ -94,6 +94,7 @@
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"state": {
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"state": {
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"type": "backlink",
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"type": "backlink",
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"state": {
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"state": {
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"file": "stages-of-coop-development.md",
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"collapseAll": false,
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"collapseAll": false,
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"extraContext": false,
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"extraContext": false,
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"sortOrder": "alphabetical",
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"sortOrder": "alphabetical",
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@ -103,7 +104,7 @@
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"unlinkedCollapsed": true
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"unlinkedCollapsed": true
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},
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},
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"icon": "links-coming-in",
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"icon": "links-coming-in",
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"title": "Backlinks"
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"title": "Backlinks for stages-of-coop-development"
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}
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}
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},
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},
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{
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{
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@ -112,11 +113,12 @@
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"state": {
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"state": {
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"type": "outgoing-link",
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"type": "outgoing-link",
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"state": {
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"state": {
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"file": "stages-of-coop-development.md",
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"linksCollapsed": false,
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"linksCollapsed": false,
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"unlinkedCollapsed": true
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"unlinkedCollapsed": true
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},
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},
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"icon": "links-going-out",
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"icon": "links-going-out",
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"title": "Outgoing links"
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"title": "Outgoing links from stages-of-coop-development"
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}
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}
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},
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},
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{
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{
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@ -154,13 +156,13 @@
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"state": {
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"state": {
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"type": "outline",
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"type": "outline",
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"state": {
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"state": {
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"file": "accessibility-guide-disability-in-game-development-studios.md",
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"file": "schedule.md",
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"followCursor": false,
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"followCursor": false,
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"showSearch": false,
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"showSearch": false,
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"searchQuery": ""
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"searchQuery": ""
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},
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},
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"icon": "lucide-list",
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"icon": "lucide-list",
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"title": "Outline of accessibility-guide-disability-in-game-development-studios"
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"title": "Outline of schedule"
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}
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}
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}
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}
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],
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],
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@ -168,7 +170,8 @@
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}
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}
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],
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],
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"direction": "horizontal",
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"direction": "horizontal",
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"width": 300
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"width": 300,
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"collapsed": true
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},
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},
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"left-ribbon": {
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"left-ribbon": {
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"hiddenItems": {
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"hiddenItems": {
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@ -184,23 +187,35 @@
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},
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},
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"active": "d77fc4f9f41a5d89",
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"active": "d77fc4f9f41a5d89",
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"lastOpenFiles": [
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"lastOpenFiles": [
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"actionable-steam-metrics.md",
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"structures-for-impact.md.tmp.34137.1763236153862",
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"accessibility-guide-disability-in-game-development-studios.md",
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"business-planning.md.tmp.34137.1763236144647",
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"schedule.md",
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"business-planning.md.tmp.34137.1763236144514",
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"self-assessment.md",
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"decisions-and-conflict.md.tmp.30034.1763235581065",
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"results-flow.md.tmp.30034.1763235546295",
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"stages-of-coop-development.md",
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"stages-of-coop-development.md",
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"structures-for-impact.md",
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"structures-for-impact.md",
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"studio-bylaws-governance-template.md",
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"telling-your-story.md",
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"tiktok-meeting-notes.md",
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"tiktok-meeting-notes.md",
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"expo-tips.md",
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"actionable-steam-metrics.md",
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"canada-council-funding.md",
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"business-planning.md",
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"business-planning.md",
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"accessibility-guide-neurodiversity-in-game-development-studios.md",
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"telling-your-story.md",
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"publishing-marketing-playbook-for-game-studios.md",
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"self-assessment.md",
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"regional-guide-game-development-in-atlantic-canada.md",
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"schedule.md",
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"results-flow.md",
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"publisher-contract-review.md",
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"process-development.md",
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"process-development.md",
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"financial-modelling.md",
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"pitching-to-publishers.md",
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"market-analysis.md",
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"market-analysis.md",
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"accessibility-guide-economic-accessibility-in-game-development.md"
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"impact-measurement.md",
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"game-discovery-toolkit.md",
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"financial-modelling.md",
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"expo-tips.md",
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"decisions-and-conflict.md",
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"co-op-structure.md",
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"cmf-quick-tips.md",
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"actionable-values.md",
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"accessibility-guide-disability-in-game-development-studios.md",
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"studio-bylaws-governance-template.md",
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"accessibility-guide-neurodiversity-in-game-development-studios.md"
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]
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]
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}
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}
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@ -45,7 +45,7 @@ These social impact tools feed into your business plan, which you can then draw
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- **Reporting** to boards, members, and stakeholders
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- **Reporting** to boards, members, and stakeholders
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::
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::
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Building on your results flow to develop your business plan will allow you to show the detailed logic behind how you intend to achieve your target outcomes. This, in turn, aids in decision-making, from daily operations to long-term strategies.
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Building on your results flow to develop your business plan will allow you to show the detailed logic behind how you intend to achieve your target outcomes. This, in turn, aids in decision-making, from daily operations to long-term strategies.
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@ -166,7 +166,7 @@ Lastly, your pricing strategy should reflect the value you offer and be sustaina
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> **Example Market Analysis Summary:**<br/>
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> **Example Market Analysis Summary:**<br/>
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Quixelate's primary audience consists of players who appreciate narrative-driven experiences with a focus on diversity and inclusion. Our market research indicates a strong demand for such games, with an average sales estimate of approximately 124,751 units per title on Steam alone. The average net revenue from Steam sales for games in our genre and style stands at a promising $1,447,906. This is further validated by the success of titles like "My Time at Portia," which has over 29,000 reviews and an estimated 1 million sales, translating to a net revenue of over $15 million on Steam.
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Quixelate's primary audience consists of players who appreciate narrative-driven experiences with a focus on diversity and inclusion. Our market research indicates a strong demand for such games, with an average sales estimate of approximately 124,751 units per title on Steam alone. The average net revenue from Steam sales for games in our genre and style stands at a promising $1,447,906. This is further validated by the success of titles like "My Time at Portia," which has over 29,000 reviews and an estimated 1 million sales, translating to a net revenue of over $15 million on Steam.
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[^1]: [Steam Market Data 2022](https://vginsights.com/steam-market-data)
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[^1]: [Steam Market Data 2022](https://vginsights.com/steam-market-data)
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@ -72,9 +72,9 @@ At a glance, your IMF will show:
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Here is what (a portion) of two real IMFs looks like:
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Here is what (a portion) of two real IMFs looks like:
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When designing your framework, the goal is to:
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When designing your framework, the goal is to:
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@ -99,13 +99,13 @@ LESS IS MORE. Make it fit on 10 slides - target 5 minutes. No walls of text - ke
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- **Goal**: Catch attention right from the start
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- **Goal**: Catch attention right from the start
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- Establish brand vibe
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- Establish brand vibe
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2. **Gameplay/story overview + art**
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2. **Gameplay/story overview + art**
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- **Goal**: Articulate core essence of the game succinctly
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- **Goal**: Articulate core essence of the game succinctly
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- Don't waste time on discussing combo mechanics for 20 minutes
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- Don't waste time on discussing combo mechanics for 20 minutes
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3. **Video clip**
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3. **Video clip**
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- **Goal**: Show off how cool the game is and that it is (mostly) real
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- **Goal**: Show off how cool the game is and that it is (mostly) real
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@ -116,7 +116,7 @@ LESS IS MORE. Make it fit on 10 slides - target 5 minutes. No walls of text - ke
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- Already thinking about how it will be marketed
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- Already thinking about how it will be marketed
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- “Fun to play” or “indie style” are NOT USPs
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- “Fun to play” or “indie style” are NOT USPs
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5. **Traction**
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5. **Traction**
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- **Goal**: Prove that others think you are cool or worthy
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- **Goal**: Prove that others think you are cool or worthy
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@ -126,7 +126,7 @@ LESS IS MORE. Make it fit on 10 slides - target 5 minutes. No walls of text - ke
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- Press coverage
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- Press coverage
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- Special deals, relationships, partners, advisors
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- Special deals, relationships, partners, advisors
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6. **Business model + Competitive analysis**
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6. **Business model + Competitive analysis**
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- **Goal**: Demonstrate there is a market for your game
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- **Goal**: Demonstrate there is a market for your game
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@ -134,7 +134,7 @@ LESS IS MORE. Make it fit on 10 slides - target 5 minutes. No walls of text - ke
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- Skip sales forecasts and focus on finding good comparables
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- Skip sales forecasts and focus on finding good comparables
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- Ideally games released in the last 12 months
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- Ideally games released in the last 12 months
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7. **Production timeline**
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7. **Production timeline**
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- **Goal:** Help publisher understand the state of the game and how much work is left until launch
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- **Goal:** Help publisher understand the state of the game and how much work is left until launch
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@ -142,14 +142,14 @@ LESS IS MORE. Make it fit on 10 slides - target 5 minutes. No walls of text - ke
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- Include key production milestones past/future, reveal, release, DLC dates, events or big marketing beat dates
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- Include key production milestones past/future, reveal, release, DLC dates, events or big marketing beat dates
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- Assumes you have budget and production schedule!!
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- Assumes you have budget and production schedule!!
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8. **Team, pedigree, awards**
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8. **Team, pedigree, awards**
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- **Goal**: Convince them you are the team to make this amazing game
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- **Goal**: Convince them you are the team to make this amazing game
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- Can include production partners
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- Can include production partners
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- Past notable studios/projects
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- Past notable studios/projects
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9. **Ask**
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9. **Ask**
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- **Goal:** Clearly ask what you need and expect from the publisher
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- **Goal:** Clearly ask what you need and expect from the publisher
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@ -159,7 +159,7 @@ LESS IS MORE. Make it fit on 10 slides - target 5 minutes. No walls of text - ke
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- Product/genre expertise
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- Product/genre expertise
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- Specific geographical or platform needs
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- Specific geographical or platform needs
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10. **Contact/socials info, more awesome art**
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10. **Contact/socials info, more awesome art**
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@ -207,4 +207,4 @@ LESS IS MORE. Make it fit on 10 slides - target 5 minutes. No walls of text - ke
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- Max 2 nags after call, 1-2 weeks apart
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- Max 2 nags after call, 1-2 weeks apart
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- Afterwards, only ping based on meaningful progress
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- Afterwards, only ping based on meaningful progress
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@ -46,7 +46,7 @@ Whichever path you choose, remember that incorporation will affect your governan
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Whether you decide to incorporate as a for-profit company, a non-profit, or a co-op, demonstrating both financial and social returns will be a requirement if you intend to seek social finance investment.
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Whether you decide to incorporate as a for-profit company, a non-profit, or a co-op, demonstrating both financial and social returns will be a requirement if you intend to seek social finance investment.
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The purpose of a corporation is to generate financial returns. Looking at different types of corporations on a spectrum, you'll find "pure" commercial operations on one end. The only thing those shareholders and investors care about is making money. They will not care about a social impact report.
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The purpose of a corporation is to generate financial returns. Looking at different types of corporations on a spectrum, you'll find "pure" commercial operations on one end. The only thing those shareholders and investors care about is making money. They will not care about a social impact report.
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