diff --git a/content/articles/.obsidian/workspace.json b/content/articles/.obsidian/workspace.json index f72b64f..710399c 100644 --- a/content/articles/.obsidian/workspace.json +++ b/content/articles/.obsidian/workspace.json @@ -13,12 +13,12 @@ "state": { "type": "markdown", "state": { - "file": "actionable-steam-metrics.md", + "file": "schedule.md", "mode": "preview", "source": false }, "icon": "lucide-file", - "title": "actionable-steam-metrics" + "title": "schedule" } } ] @@ -53,11 +53,11 @@ "state": { "type": "search", "state": { - "query": "", + "query": "baby", "matchingCase": false, - "explainSearch": false, - "collapseAll": false, - "extraContext": false, + "explainSearch": true, + "collapseAll": true, + "extraContext": true, "sortOrder": "alphabetical" }, "icon": "lucide-search", @@ -94,6 +94,7 @@ "state": { "type": "backlink", "state": { + "file": "stages-of-coop-development.md", "collapseAll": false, "extraContext": false, "sortOrder": "alphabetical", @@ -103,7 +104,7 @@ "unlinkedCollapsed": true }, "icon": "links-coming-in", - "title": "Backlinks" + "title": "Backlinks for stages-of-coop-development" } }, { @@ -112,11 +113,12 @@ "state": { "type": "outgoing-link", "state": { + "file": "stages-of-coop-development.md", "linksCollapsed": false, "unlinkedCollapsed": true }, "icon": "links-going-out", - "title": "Outgoing links" + "title": "Outgoing links from stages-of-coop-development" } }, { @@ -154,13 +156,13 @@ "state": { "type": "outline", "state": { - "file": "accessibility-guide-disability-in-game-development-studios.md", + "file": "schedule.md", "followCursor": false, "showSearch": false, "searchQuery": "" }, "icon": "lucide-list", - "title": "Outline of accessibility-guide-disability-in-game-development-studios" + "title": "Outline of schedule" } } ], @@ -168,7 +170,8 @@ } ], "direction": "horizontal", - "width": 300 + "width": 300, + "collapsed": true }, "left-ribbon": { "hiddenItems": { @@ -184,23 +187,35 @@ }, "active": "d77fc4f9f41a5d89", "lastOpenFiles": [ - "actionable-steam-metrics.md", - "accessibility-guide-disability-in-game-development-studios.md", - "schedule.md", - "self-assessment.md", + "structures-for-impact.md.tmp.34137.1763236153862", + "business-planning.md.tmp.34137.1763236144647", + "business-planning.md.tmp.34137.1763236144514", + "decisions-and-conflict.md.tmp.30034.1763235581065", + "results-flow.md.tmp.30034.1763235546295", "stages-of-coop-development.md", "structures-for-impact.md", - "studio-bylaws-governance-template.md", - "telling-your-story.md", "tiktok-meeting-notes.md", - "expo-tips.md", + "actionable-steam-metrics.md", + "canada-council-funding.md", "business-planning.md", - "accessibility-guide-neurodiversity-in-game-development-studios.md", - "publishing-marketing-playbook-for-game-studios.md", - "regional-guide-game-development-in-atlantic-canada.md", + "telling-your-story.md", + "self-assessment.md", + "schedule.md", + "results-flow.md", + "publisher-contract-review.md", "process-development.md", - "financial-modelling.md", + "pitching-to-publishers.md", "market-analysis.md", - "accessibility-guide-economic-accessibility-in-game-development.md" + "impact-measurement.md", + "game-discovery-toolkit.md", + "financial-modelling.md", + "expo-tips.md", + "decisions-and-conflict.md", + "co-op-structure.md", + "cmf-quick-tips.md", + "actionable-values.md", + "accessibility-guide-disability-in-game-development-studios.md", + "studio-bylaws-governance-template.md", + "accessibility-guide-neurodiversity-in-game-development-studios.md" ] } \ No newline at end of file diff --git a/content/articles/business-planning.md b/content/articles/business-planning.md index 29bc5d4..75e8c11 100644 --- a/content/articles/business-planning.md +++ b/content/articles/business-planning.md @@ -45,7 +45,7 @@ These social impact tools feed into your business plan, which you can then draw - **Reporting** to boards, members, and stakeholders :: -![doc-flow-diagram](/content/planning/doc-flow-diagram.png) +![doc-flow-diagram](/img/doc-flow-diagram.png) Building on your results flow to develop your business plan will allow you to show the detailed logic behind how you intend to achieve your target outcomes. This, in turn, aids in decision-making, from daily operations to long-term strategies. @@ -166,7 +166,7 @@ Lastly, your pricing strategy should reflect the value you offer and be sustaina > **Example Market Analysis Summary:**
Quixelate's primary audience consists of players who appreciate narrative-driven experiences with a focus on diversity and inclusion. Our market research indicates a strong demand for such games, with an average sales estimate of approximately 124,751 units per title on Steam alone. The average net revenue from Steam sales for games in our genre and style stands at a promising $1,447,906. This is further validated by the success of titles like "My Time at Portia," which has over 29,000 reviews and an estimated 1 million sales, translating to a net revenue of over $15 million on Steam. -![market analysis](/content/planning/market-analysis.png) +![market analysis](/img/market-analysis.png) [^1]: [Steam Market Data 2022](https://vginsights.com/steam-market-data) diff --git a/content/articles/impact-measurement.md b/content/articles/impact-measurement.md index 6eb2d2a..6879eed 100644 --- a/content/articles/impact-measurement.md +++ b/content/articles/impact-measurement.md @@ -72,9 +72,9 @@ At a glance, your IMF will show: Here is what (a portion) of two real IMFs looks like: -![IMF spreadsheet example](/content/imf/imf-spreadsheet.png) +![IMF spreadsheet example](/img/imf-spreadsheet.png) -![IMF Airtable example](/content/imf/imf-airtable.png) +![IMF Airtable example](/img/imf-airtable.png) When designing your framework, the goal is to: diff --git a/content/articles/pitching-to-publishers.md b/content/articles/pitching-to-publishers.md index 899557a..89ab522 100644 --- a/content/articles/pitching-to-publishers.md +++ b/content/articles/pitching-to-publishers.md @@ -99,13 +99,13 @@ LESS IS MORE. Make it fit on 10 slides - target 5 minutes. No walls of text - ke - **Goal**: Catch attention right from the start - Establish brand vibe -![](/content/pitching-to-publishers/image1.png) +![](/img/image1.png) 2. **Gameplay/story overview + art** - **Goal**: Articulate core essence of the game succinctly - Don't waste time on discussing combo mechanics for 20 minutes -![](/content/pitching-to-publishers/image2.png) +![](/img/image2.png) 3. **Video clip** - **Goal**: Show off how cool the game is and that it is (mostly) real @@ -116,7 +116,7 @@ LESS IS MORE. Make it fit on 10 slides - target 5 minutes. No walls of text - ke - Already thinking about how it will be marketed - “Fun to play” or “indie style” are NOT USPs -![](/content/pitching-to-publishers/image3.png) +![](/img/image3.png) 5. **Traction** - **Goal**: Prove that others think you are cool or worthy @@ -126,7 +126,7 @@ LESS IS MORE. Make it fit on 10 slides - target 5 minutes. No walls of text - ke - Press coverage - Special deals, relationships, partners, advisors -![](/content/pitching-to-publishers/image4.png) +![](/img/image4.png) 6. **Business model + Competitive analysis** - **Goal**: Demonstrate there is a market for your game @@ -134,7 +134,7 @@ LESS IS MORE. Make it fit on 10 slides - target 5 minutes. No walls of text - ke - Skip sales forecasts and focus on finding good comparables - Ideally games released in the last 12 months -![](/content/pitching-to-publishers/image5.png) +![](/img/image5.png) 7. **Production timeline** - **Goal:** Help publisher understand the state of the game and how much work is left until launch @@ -142,14 +142,14 @@ LESS IS MORE. Make it fit on 10 slides - target 5 minutes. No walls of text - ke - Include key production milestones past/future, reveal, release, DLC dates, events or big marketing beat dates - Assumes you have budget and production schedule!! -![](/content/pitching-to-publishers/image6.png) +![](/img/image6.png) 8. **Team, pedigree, awards** - **Goal**: Convince them you are the team to make this amazing game - Can include production partners - Past notable studios/projects -![Your team information](/content/pitching-to-publishers/image8.png) +![Your team information](/img/image8.png) 9. **Ask** - **Goal:** Clearly ask what you need and expect from the publisher @@ -159,7 +159,7 @@ LESS IS MORE. Make it fit on 10 slides - target 5 minutes. No walls of text - ke - Product/genre expertise - Specific geographical or platform needs -![Your ask](/content/pitching-to-publishers/image9.png) +![Your ask](/img/image9.png) 10. **Contact/socials info, more awesome art** @@ -207,4 +207,4 @@ LESS IS MORE. Make it fit on 10 slides - target 5 minutes. No walls of text - ke - Max 2 nags after call, 1-2 weeks apart - Afterwards, only ping based on meaningful progress -![Post-show follow-up](/content/pitching-to-publishers/image10.png) +![Post-show follow-up](/img/image10.png) diff --git a/content/articles/structures-for-impact.md b/content/articles/structures-for-impact.md index 3084333..5e0bffd 100644 --- a/content/articles/structures-for-impact.md +++ b/content/articles/structures-for-impact.md @@ -46,7 +46,7 @@ Whichever path you choose, remember that incorporation will affect your governan Whether you decide to incorporate as a for-profit company, a non-profit, or a co-op, demonstrating both financial and social returns will be a requirement if you intend to seek social finance investment. -![Blended returns diagram](/content/structure/blended-returns.png) +![Blended returns diagram](/img/blended-returns.png) The purpose of a corporation is to generate financial returns. Looking at different types of corporations on a spectrum, you'll find "pure" commercial operations on one end. The only thing those shareholders and investors care about is making money. 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