wiki_ghostguild/content/articles/pitching-to-publishers.md
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Pitching to Publishers Pitching to Publishers strategy
public Baby Ghosts 2025-11-10T10:42:09.228Z

Pitching to Publishers

Jennie's notes from Jason Della Rocca talk at Digital Alberta. These can be fleshed out and expanded on!

Mindset

Youre pitching an opportunity, not a problem. Pitching is a critical survival skill - theres no shame in getting out in the world and talking about yourself.

Think beyond publishers. Pitching is also to garner:

  • Love/support from platform holders
  • Favors from vendors
  • Input from peers

Pitching is about getting people behind your vision. Think in terms of long-term relationship building - not every meeting is a win/lose.

Before going

  1. Build a target list
    • Do research on past deals/genre tags supported by publisher
    • Chase most important first
  2. Book meetings before the event
    • Chase via email, get intros, cold call
    • Sign up for the matchmaking system
    • Pro-tip: Schedule most important targets for day 2 - day 1 is for practice
      • Avoid early morning - higher flake risk
    • Pro-tip: Chase a published studio for an intro
  3. Prepare materials
  4. Practice practice practice

Pitch materials

  • Prep your meta materials for publishers to look at
    • LinkedIn
    • Website
    • Social channels
  • Prepare materials
    • 1-pager
    • Visual assets: video, screenshots, concept art
    • Pitch deck
    • Stable game build - absolutely essential
      • Best result is request for pitch deck and build of the game
  • Pro-tip: load everything to your laptop and phone for backup - dont rely on access to the internet

Intro Cycle

Intro based on one-line summary and piece of art.

  • Ideal if done via a mutual trusted connection
  • Or “cold call” on LinkedIn/Twitter or meeting matchmaking system

Meeting request with one-pager

  • Pro-tip: Include one-pager link in matchmaking system request

Likely agreement to meet

  • May request extra information
  • Dont send anything unless asked

Keep email exchange simple, focus on logistics

  • Save game details for meeting
  • Pro-tip: Update contact cell numbers

1-pager design

  • 1 letter sized page, PDF
  • Visually sharp like a movie poster
  • Key data elements
    • Genre, platforms, price-point
    • Current production status, target release date
    • Key features/USP
    • Competition/market
    • Studio logo, contact info

Pitch formats

  • Casual/at-the-bar
  • Elevator
  • “Performance” (e.g., GDC pitch, pocket gamer big indie pitch)
  • Initial meeting
  • Follow-up meeting

Typical “1st Meeting Pitch” Elements

LESS IS MORE. Make it fit on 10 slides - target 5 minutes. No walls of text - keep it highly visual as support for your presentation.

  1. Awesome cover art/logo
    • Goal: Catch attention right from the start
    • Establish brand vibe

  1. Gameplay/story overview + art
    • Goal: Articulate core essence of the game succinctly
    • Don't waste time on discussing combo mechanics for 20 minutes

  1. Video clip
    • Goal: Show off how cool the game is and that it is (mostly) real
    • Could be teaser, raw gameplay footage, mock gameplay
    • 30-45 seconds
  2. USPs + art
    • Prove your game has unique/innovative elements, compelling
    • Already thinking about how it will be marketed
    • “Fun to play” or “indie style” are NOT USPs

  1. Traction
    • Goal: Prove that others think you are cool or worthy
      • Social media likes and views
      • Festival selections/showcases
      • Discord size
      • Press coverage
      • Special deals, relationships, partners, advisors

  1. Business model + Competitive analysis
    • Goal: Demonstrate there is a market for your game
    • Include: pricing, platforms, genre tags
    • Skip sales forecasts and focus on finding good comparables
    • Ideally games released in the last 12 months

  1. Production timeline
    • Goal: Help publisher understand the state of the game and how much work is left until launch
    • Use “sausage” timeline visual
    • Include key production milestones past/future, reveal, release, DLC dates, events or big marketing beat dates
    • Assumes you have budget and production schedule!!

  1. Team, pedigree, awards
    • Goal: Convince them you are the team to make this amazing game
    • Can include production partners
    • Past notable studios/projects

Your team information

  1. Ask
    • Goal: Clearly ask what you need and expect from the publisher
    • Can cover stuff like:
      • Funding requirements and broad use of funds
      • Role/functional needs (ie, PR, trailer, localization, porting, etc)
      • Product/genre expertise
      • Specific geographical or platform needs

Your ask

  1. Contact/socials info, more awesome art

Practice, practice, practice

During an event

  1. Use 1hr meeting blocks to allow for buffer
    • Be 2 people in each meeting (one talker, one note-taker)
    • Pro-tip: Mark actual local time in the calendar title
  2. Meeting zones
    • Biz lounge
    • Expo/booths
    • Other chill areas like hotel lobby - scout in advance
  3. Daily debriefing and tweaking
    • After each pitch, assess how it went and update your deck
  4. Meeting flow
    • Typically 30 minutes
    • 3 min. - small talk and biz cards
    • 7 min. - Get publisher talking about themselves
      • Pro-tip: Get them talking first so you can modulate
      • Ask open ended questions
    • 5min. - Run through deck
    • 5 min. - offer to play build (theyll prob decline)
    • 10 min. - Q&A/discussion and next steps
  5. On-site chasing
    • COVID impacts to keep in mind
    • Parties and networking events
    • Ask for on-the-spot intros via other devs
  6. Goal of the meeting
    • Get past the “shit-filter”
    • Assess compatibility
      • Timing, funding size, roles
    • Setup next meeting, post event
      • Have clear follow-up/action items
    • Collect market intelligence
      • Use notes! What are publishers focused on?
  7. Post-show follow-up
    • Debrief and update targets spreadsheet
      • Pitch postmortem (what went right/wrong, to improve)
    • Follow-ups
      • Follow-up emails per action items
      • Add everyone on LinkedIn
    • Nags
      • Max 2 nags after call, 1-2 weeks apart
      • Afterwards, only ping based on meaningful progress

Post-show follow-up