c3d8ff6989
Squashed commit
2026-05-17 19:20:58 +01:00
0b6d121986
pulse node, shaft strip, constantify, etc.
2026-05-12 19:10:15 +01:00
b92388cfe0
Add quota dots to screen and color-code people count
...
- And try to remove survivors after doors close with queue_free
- And move panel?? Still not right.
2026-05-11 17:23:46 +01:00
e216364ec1
Tidy UP!
2026-05-10 23:56:09 +01:00
7ce2863cfd
Animate doors!
2026-05-10 23:04:55 +01:00
db9b6df51f
Scale difficulty per floor and reset robot each floor
2026-05-10 20:43:17 +01:00
082027088a
Shrink block zone 😈
2026-05-10 20:09:39 +01:00
9dd2546613
Hook up robot + perfect-block stun + moving block zone!
2026-05-10 20:07:49 +01:00
d286bdf31e
Trail ghosts
2026-05-10 19:26:36 +01:00
d1c4c1a35d
Added title screen and onboarding prompt
2026-05-10 18:48:40 +01:00
150e703d29
Rework elevator gameplay around pulse-blocking and per-floor spawning
2026-05-10 14:54:49 +01:00
feb467c832
Scoring, floor timer, and hud updates
...
- Move elevator panel logic out of HUD; HUD now listens for signals to update floor, saved, people, and score labels
- Add scaling rescue threshold that grows as you descend, with bonus points for exceeding it
- Add per-floor timer that triggers a losing when expired
- Add show_loss state on the screen for too-few-people and timeout failures
2026-05-09 15:43:08 +01:00
Henry
7939e77dff
Roughly reorganized UI into canvas layers in the game scene for Jennie.
2026-05-09 11:47:45 +01:00