307 lines
8.3 KiB
GDScript
307 lines
8.3 KiB
GDScript
extends Panel
|
|
|
|
# Pulse movement
|
|
var pulse_speed := 120.0
|
|
var pulse_speed_increase := 15.0
|
|
var pulse_x := 0.0
|
|
var pulse_active := false
|
|
var pulse_gap := 1.0
|
|
var pulse_gap_decrease := 0.05
|
|
var pulse_gap_min := 0.3
|
|
|
|
# Block zone (shrinks per floor, not per block)
|
|
var block_zone_shrink := 3.0
|
|
var block_zone_min := 12.0
|
|
|
|
# Block zone movement (enabled per-floor by elevator_panel)
|
|
var block_zone_moving := false
|
|
var block_zone_speed := 0.0
|
|
var block_zone_direction := -1
|
|
var block_zone_min_x := 0.0
|
|
var block_zone_max_x := 0.0
|
|
const BLOCK_ZONE_RANGE_LEFT_RATIO := 0.5
|
|
|
|
const TRAIL_GHOSTS := 8
|
|
const TRAIL_SPACING := 3.0
|
|
const TRAIL_ALPHAS := [0.5, 0.42, 0.34, 0.27, 0.2, 0.14, 0.09, 0.05]
|
|
const GLOW_PADDING := Vector2(6, 6)
|
|
const GLOW_COLOR := Color(1, 0.3, 0.3, 0.35)
|
|
const PERFECT_ZONE_RATIO := 0.3
|
|
const PERFECT_ZONE_COLOR := Color(1.0, 0.95, 0.4, 0.85)
|
|
|
|
# Visual
|
|
var base_color: Color
|
|
|
|
# State
|
|
var active := false
|
|
var pulses_blocked := 0
|
|
var _ready_pulse_tween: Tween = null
|
|
var _trail: Array[ColorRect] = []
|
|
var _glow: ColorRect
|
|
var _perfect_zone: ColorRect
|
|
var _face_scale_tween: Tween
|
|
var _face_shake_tween: Tween
|
|
|
|
signal pulse_blocked
|
|
signal pulse_blocked_perfect
|
|
signal doors_closing
|
|
|
|
func _ready():
|
|
# Block zone on right side of screen
|
|
var bz = $TargetZone
|
|
bz.size = Vector2(50, size.y - 40)
|
|
bz.position = Vector2(size.x - bz.size.x - 10, 20)
|
|
|
|
_perfect_zone = ColorRect.new()
|
|
_perfect_zone.color = PERFECT_ZONE_COLOR
|
|
_perfect_zone.mouse_filter = Control.MOUSE_FILTER_IGNORE
|
|
bz.add_child(_perfect_zone)
|
|
_update_perfect_zone()
|
|
|
|
# Pulse line (hidden until first pulse)
|
|
var sl = $SweepLine
|
|
sl.size = Vector2(4, size.y - 40)
|
|
sl.position = Vector2(0, 20)
|
|
sl.visible = false
|
|
|
|
# AI face
|
|
var face = $AIFace
|
|
face.position = Vector2(0, 0)
|
|
face.size = Vector2(size.x, 30)
|
|
face.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
|
face.text = ">:)"
|
|
face.pivot_offset = face.size / 2
|
|
|
|
_glow = ColorRect.new()
|
|
_glow.color = GLOW_COLOR
|
|
_glow.size = Vector2($SweepLine.size.x + GLOW_PADDING.x * 2, $SweepLine.size.y + GLOW_PADDING.y * 2)
|
|
_glow.visible = false
|
|
add_child(_glow)
|
|
move_child(_glow, 0)
|
|
|
|
for i in TRAIL_GHOSTS:
|
|
var ghost := ColorRect.new()
|
|
ghost.color = Color($SweepLine.color.r, $SweepLine.color.g, $SweepLine.color.b, TRAIL_ALPHAS[i])
|
|
ghost.size = $SweepLine.size
|
|
ghost.visible = false
|
|
add_child(ghost)
|
|
move_child(ghost, 0)
|
|
_trail.append(ghost)
|
|
|
|
# Duplicate the StyleBoxFlat so flash tweens don't bleed into other panels
|
|
var style = get_theme_stylebox("panel") as StyleBoxFlat
|
|
if style:
|
|
style = style.duplicate()
|
|
add_theme_stylebox_override("panel", style)
|
|
base_color = style.bg_color
|
|
|
|
# --- Per-floor lifecycle ---
|
|
|
|
func start():
|
|
active = true
|
|
pulses_blocked = 0
|
|
pulse_speed = 120.0
|
|
pulse_gap = 1.0
|
|
$AIFace.text = ">:)"
|
|
$TargetZone.visible = true
|
|
block_zone_moving = false
|
|
$TargetZone.position.x = size.x - $TargetZone.size.x - 10
|
|
|
|
func set_block_zone_movement(speed: float):
|
|
block_zone_speed = speed
|
|
block_zone_moving = speed > 0.0
|
|
var bz = $TargetZone
|
|
block_zone_max_x = size.x - bz.size.x - 10
|
|
block_zone_min_x = size.x * BLOCK_ZONE_RANGE_LEFT_RATIO
|
|
bz.position.x = block_zone_max_x
|
|
block_zone_direction = -1
|
|
|
|
func stop():
|
|
active = false
|
|
pulse_active = false
|
|
_hide_pulse_visuals()
|
|
_stop_ready_pulse()
|
|
|
|
func shrink_block_zone():
|
|
var bz = $TargetZone
|
|
var new_width = max(bz.size.x - block_zone_shrink, block_zone_min)
|
|
bz.size.x = new_width
|
|
bz.position.x = size.x - new_width - 10
|
|
_update_perfect_zone()
|
|
|
|
func _update_perfect_zone():
|
|
var bz = $TargetZone
|
|
var width = bz.size.x * PERFECT_ZONE_RATIO
|
|
_perfect_zone.size = Vector2(width, bz.size.y)
|
|
_perfect_zone.position = Vector2((bz.size.x - width) / 2.0, 0)
|
|
|
|
# --- Pulse logic ---
|
|
|
|
# Called by elevator_panel when a survivor reaches the door.
|
|
func launch_pulse():
|
|
if not active:
|
|
return
|
|
pulse_x = 0.0
|
|
pulse_active = true
|
|
$SweepLine.visible = true
|
|
$SweepLine.position.x = 0
|
|
_glow.visible = true
|
|
for ghost in _trail:
|
|
ghost.visible = true
|
|
$AIFace.text = ">:)"
|
|
_start_ready_pulse()
|
|
|
|
func get_pulse_gap() -> float:
|
|
return pulse_gap
|
|
|
|
func _process(delta):
|
|
if not active:
|
|
return
|
|
|
|
if block_zone_moving:
|
|
var bz = $TargetZone
|
|
bz.position.x += block_zone_speed * block_zone_direction * delta
|
|
if bz.position.x >= block_zone_max_x:
|
|
bz.position.x = block_zone_max_x
|
|
block_zone_direction = -1
|
|
elif bz.position.x <= block_zone_min_x:
|
|
bz.position.x = block_zone_min_x
|
|
block_zone_direction = 1
|
|
|
|
if not pulse_active:
|
|
return
|
|
|
|
pulse_x += pulse_speed * delta
|
|
$SweepLine.position.x = pulse_x
|
|
_glow.position = Vector2(pulse_x - GLOW_PADDING.x, $SweepLine.position.y - GLOW_PADDING.y)
|
|
for i in _trail.size():
|
|
var gx = pulse_x - (i + 1) * TRAIL_SPACING
|
|
_trail[i].visible = gx >= 0
|
|
_trail[i].position = Vector2(gx, $SweepLine.position.y)
|
|
|
|
# Pulse reached the far side unblocked: AI wins, doors close
|
|
if pulse_x >= size.x:
|
|
pulse_active = false
|
|
_hide_pulse_visuals()
|
|
$AIFace.text = ":D"
|
|
_punch_face(1.5, 0.0)
|
|
flash(Color.RED)
|
|
active = false
|
|
doors_closing.emit()
|
|
|
|
# Called by elevator_panel when player presses BLOCK.
|
|
func attempt_block() -> bool:
|
|
if not pulse_active:
|
|
return false # no pulse on screen, button does nothing
|
|
|
|
var bz = $TargetZone
|
|
var bz_left = bz.position.x
|
|
var bz_right = bz.position.x + bz.size.x
|
|
|
|
if pulse_x >= bz_left and pulse_x <= bz_right:
|
|
# Blocked: doors stay open, this survivor gets in
|
|
var perfect_left = bz_left + _perfect_zone.position.x
|
|
var perfect_right = perfect_left + _perfect_zone.size.x
|
|
var was_perfect = pulse_x >= perfect_left and pulse_x <= perfect_right
|
|
pulse_active = false
|
|
pulses_blocked += 1
|
|
pulse_speed += pulse_speed_increase
|
|
pulse_gap = max(pulse_gap - pulse_gap_decrease, pulse_gap_min)
|
|
_hide_pulse_visuals()
|
|
$AIFace.text = ">:("
|
|
_punch_face(1.4, 4.0)
|
|
flash(Color.GREEN)
|
|
pulse_blocked.emit()
|
|
if was_perfect:
|
|
pulse_blocked_perfect.emit()
|
|
return true
|
|
else:
|
|
# Mistimed: same result as letting it through
|
|
pulse_active = false
|
|
_hide_pulse_visuals()
|
|
$AIFace.text = ":D"
|
|
_punch_face(1.5, 0.0)
|
|
flash(Color.RED)
|
|
active = false
|
|
doors_closing.emit()
|
|
return false
|
|
|
|
# --- Display helpers ---
|
|
|
|
func flash(color: Color):
|
|
var style = get_theme_stylebox("panel") as StyleBoxFlat
|
|
if not style:
|
|
return
|
|
style.bg_color = color
|
|
var tween = create_tween()
|
|
tween.tween_property(style, "bg_color", base_color, 0.3)
|
|
|
|
func show_countdown():
|
|
stop()
|
|
$AIFace.text = "3"
|
|
var tween = create_tween()
|
|
tween.tween_interval(0.6)
|
|
tween.tween_callback(func(): $AIFace.text = "2")
|
|
tween.tween_interval(0.6)
|
|
tween.tween_callback(func(): $AIFace.text = "1")
|
|
tween.tween_interval(0.6)
|
|
tween.tween_callback(func(): $AIFace.text = "CLOSED")
|
|
|
|
func show_win():
|
|
stop()
|
|
$TargetZone.visible = false
|
|
$AIFace.text = "ESCAPED"
|
|
flash(Color.GREEN)
|
|
|
|
func show_loss(message: String):
|
|
stop()
|
|
$TargetZone.visible = false
|
|
$AIFace.text = message
|
|
flash(Color.RED)
|
|
|
|
func show_onboarding(msg: String):
|
|
$AIFace.add_theme_font_size_override("font_size", 18)
|
|
$AIFace.size = Vector2(size.x, 60)
|
|
$AIFace.text = msg
|
|
|
|
func end_onboarding():
|
|
$AIFace.add_theme_font_size_override("font_size", 32)
|
|
$AIFace.size = Vector2(size.x, 30)
|
|
|
|
func _start_ready_pulse():
|
|
if _ready_pulse_tween:
|
|
_ready_pulse_tween.kill()
|
|
$TargetZone.modulate.a = 1.0
|
|
_ready_pulse_tween = create_tween()
|
|
_ready_pulse_tween.set_loops()
|
|
_ready_pulse_tween.tween_property($TargetZone, "modulate:a", 0.6, 0.5)
|
|
_ready_pulse_tween.tween_property($TargetZone, "modulate:a", 1.0, 0.5)
|
|
|
|
func _stop_ready_pulse():
|
|
if _ready_pulse_tween:
|
|
_ready_pulse_tween.kill()
|
|
_ready_pulse_tween = null
|
|
$TargetZone.modulate.a = 1.0
|
|
|
|
func _hide_pulse_visuals():
|
|
$SweepLine.visible = false
|
|
_glow.visible = false
|
|
for ghost in _trail:
|
|
ghost.visible = false
|
|
|
|
func _punch_face(scale_amount: float, shake_amount: float):
|
|
if _face_scale_tween:
|
|
_face_scale_tween.kill()
|
|
if _face_shake_tween:
|
|
_face_shake_tween.kill()
|
|
var face := $AIFace
|
|
face.position = Vector2(0, 0)
|
|
face.scale = Vector2(scale_amount, scale_amount)
|
|
_face_scale_tween = create_tween()
|
|
_face_scale_tween.tween_property(face, "scale", Vector2.ONE, 0.25).set_trans(Tween.TRANS_BACK).set_ease(Tween.EASE_OUT)
|
|
if shake_amount > 0:
|
|
_face_shake_tween = create_tween()
|
|
_face_shake_tween.tween_property(face, "position:x", -shake_amount, 0.04)
|
|
_face_shake_tween.tween_property(face, "position:x", shake_amount, 0.04)
|
|
_face_shake_tween.tween_property(face, "position:x", -shake_amount * 0.5, 0.04)
|
|
_face_shake_tween.tween_property(face, "position:x", 0.0, 0.04)
|