Commit graph

14 commits

Author SHA1 Message Date
352ab75841 STRINGS for easier text management 2026-05-17 23:02:21 +01:00
c3d8ff6989 Squashed commit 2026-05-17 19:20:58 +01:00
0b6d121986 pulse node, shaft strip, constantify, etc. 2026-05-12 19:10:15 +01:00
b92388cfe0 Add quota dots to screen and color-code people count
- And try to remove survivors after doors close with queue_free
- And move panel?? Still not right.
2026-05-11 17:23:46 +01:00
e216364ec1 Tidy UP! 2026-05-10 23:56:09 +01:00
7ce2863cfd Animate doors! 2026-05-10 23:04:55 +01:00
db9b6df51f Scale difficulty per floor and reset robot each floor 2026-05-10 20:43:17 +01:00
082027088a Shrink block zone 😈 2026-05-10 20:09:39 +01:00
9dd2546613 Hook up robot + perfect-block stun + moving block zone! 2026-05-10 20:07:49 +01:00
d286bdf31e Trail ghosts 2026-05-10 19:26:36 +01:00
d1c4c1a35d Added title screen and onboarding prompt 2026-05-10 18:48:40 +01:00
150e703d29 Rework elevator gameplay around pulse-blocking and per-floor spawning 2026-05-10 14:54:49 +01:00
feb467c832 Scoring, floor timer, and hud updates
- Move elevator panel logic out of HUD; HUD now listens for signals to update floor, saved, people, and score labels
- Add scaling rescue threshold that grows as you descend, with bonus points for exceeding it
- Add per-floor timer that triggers a losing when expired
- Add show_loss state on the screen for too-few-people and timeout failures
2026-05-09 15:43:08 +01:00
Henry
7939e77dff Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
Renamed from screen.gd (Browse further)