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boss.png
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Updated pattern for boss; trying to get it to spawn bullets.
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2026-03-04 01:07:40 +00:00 |
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boss.png.import
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Started boss wave and iniital assets; broke out parallax speed change
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2026-03-01 23:47:39 +00:00 |
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bubble.png
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Initial jam build, 2 endings— secret ending glitches and doesn't show
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2026-03-05 11:43:13 +00:00 |
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bubble.png.import
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Completely redesigned the parallax scrolling with clouds; added Maggie's
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2026-02-12 23:10:13 +00:00 |
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chicken.png
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Updated goose_talk to allow for interruptions (unfinished); improved
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2026-02-14 17:46:02 +00:00 |
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chicken.png.import
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Updated goose_talk to allow for interruptions (unfinished); improved
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2026-02-14 17:46:02 +00:00 |
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cloud layers.png
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Roughed in dynamic CRT enemy movement; tweaked parallax cloud movement
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2026-02-18 00:32:14 +00:00 |
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cloud layers.png.import
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Completely redesigned the parallax scrolling with clouds; added Maggie's
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2026-02-12 23:10:13 +00:00 |
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coffee-buoy.png
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Roughed in dynamic CRT enemy movement; tweaked parallax cloud movement
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2026-02-18 00:32:14 +00:00 |
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coffee-buoy.png.import
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Roughed in dynamic CRT enemy movement; tweaked parallax cloud movement
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2026-02-18 00:32:14 +00:00 |
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coop.png
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
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coop.png.import
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
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crt.png
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Added rough CRT enemy; roughed in wave tracking and enemy switching; new
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2026-02-15 22:58:40 +00:00 |
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crt.png.import
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Added rough CRT enemy; roughed in wave tracking and enemy switching; new
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2026-02-15 22:58:40 +00:00 |
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david-head.png
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Added head-shooting and regeneration feature to player; added first
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2026-02-11 15:04:59 +00:00 |
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david-head.png.import
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Added head-shooting and regeneration feature to player; added first
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2026-02-11 15:04:59 +00:00 |
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david-headless-sprite.png
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Added head-shooting and regeneration feature to player; added first
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2026-02-11 15:04:59 +00:00 |
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david-headless-sprite.png.import
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Added head-shooting and regeneration feature to player; added first
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2026-02-11 15:04:59 +00:00 |
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david-headshot.png
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Added head-shooting and regeneration feature to player; added first
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2026-02-11 15:04:59 +00:00 |
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david-headshot.png.import
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Added head-shooting and regeneration feature to player; added first
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2026-02-11 15:04:59 +00:00 |
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explode.res
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Added starter bullet hell rotation for horse boss.
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2026-03-04 12:17:43 +00:00 |
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explosion_pallete-swap.png
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Added game pallete explosions to player and chickens; adjusted parallax
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2026-02-14 23:54:54 +00:00 |
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explosion_pallete-swap.png.import
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Added game pallete explosions to player and chickens; adjusted parallax
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2026-02-14 23:54:54 +00:00 |
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frame.png
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Updated pattern for boss; trying to get it to spawn bullets.
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2026-03-04 01:07:40 +00:00 |
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frame.png.import
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Updated pattern for boss; trying to get it to spawn bullets.
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2026-03-04 01:07:40 +00:00 |
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glass_shards_packed.png
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Updated mirror wave; tweaked CRT movement
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2026-02-27 01:05:55 +00:00 |
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glass_shards_packed.png.import
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Updated mirror wave; tweaked CRT movement
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2026-02-27 01:05:55 +00:00 |
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goose.png
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Added goose_talk() to the global event bus. And a goose.
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2026-02-11 22:08:24 +00:00 |
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goose.png.import
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Added goose_talk() to the global event bus. And a goose.
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2026-02-11 22:08:24 +00:00 |
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head_splat.png
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Heads now stick to glass tables (and bleed).
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2026-03-04 17:09:47 +00:00 |
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head_splat.png.import
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Heads now stick to glass tables (and bleed).
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2026-03-04 17:09:47 +00:00 |
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heart.png
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Improved animation and bullet detection for heart shot ending.
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2026-03-06 14:17:51 +00:00 |
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heart.png.import
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Wired up boss heart behaviour
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2026-03-04 14:43:24 +00:00 |
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horse_in_motion.png
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Updated pattern for boss; trying to get it to spawn bullets.
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2026-03-04 01:07:40 +00:00 |
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horse_in_motion.png.import
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Updated pattern for boss; trying to get it to spawn bullets.
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2026-03-04 01:07:40 +00:00 |
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Screen Recording 2026-02-14 at 00.23.06.mov
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Updated goose_talk to allow for interruptions (unfinished); improved
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2026-02-14 17:46:02 +00:00 |
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sink_and_mirror.png
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Tweaked timings between levels and other details with the ending.
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2026-03-07 13:40:57 +00:00 |
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sink_and_mirror.png.import
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Updated mirror wave; tweaked CRT movement
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2026-02-27 01:05:55 +00:00 |
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table.png
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Updated mirror wave; tweaked CRT movement
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2026-02-27 01:05:55 +00:00 |
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table.png.import
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Updated mirror wave; tweaked CRT movement
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2026-02-27 01:05:55 +00:00 |
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third space bgrnd.png
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
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third space bgrnd.png.import
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
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third space title.png
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Added rough CRT enemy; roughed in wave tracking and enemy switching; new
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2026-02-15 22:58:40 +00:00 |
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third space title.png.import
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |