Henry
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df13ee42d8
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Final jam version submisson: added placeholder sounds, fixed character
flashing on game restart.
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2026-03-08 14:26:21 +00:00 |
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Henry
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8679e817ee
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Added underpinnings for advanced screen flash; tweaked default values
for existing screen flash.
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2026-03-07 14:13:15 +00:00 |
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Henry
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20b657c7b1
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Tweaked timings between levels and other details with the ending.
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2026-03-07 13:40:57 +00:00 |
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Henry
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5bf3078953
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Reworked ending code to be more player node determined; added heart
animation; added reversable cloud scale toggle.
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2026-03-06 13:35:38 +00:00 |
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Henry
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7b47e847ae
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Initial jam build, 2 endings— secret ending glitches and doesn't show
title upon completion.
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2026-03-05 11:43:13 +00:00 |
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Henry
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004e1063b8
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Implemented additional audio for mirror from Maggie; fixed shader flash
on damage from hitting glass shards.
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2026-02-28 16:11:13 +00:00 |
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Henry
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78472ee95c
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Updated mirror wave; tweaked CRT movement
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2026-02-27 01:05:55 +00:00 |
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Henry
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26803702b1
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Added rough CRT enemy; roughed in wave tracking and enemy switching; new
game resets wave_count to 0.
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2026-02-15 22:58:40 +00:00 |
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Henry
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2a7e1a2b6c
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Updated goose_talk to allow for interruptions (unfinished); improved
chicken animation, reduced scale in-engine.
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2026-02-14 17:46:02 +00:00 |
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Henry
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462b0fc4b0
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goose_talk function now passes index_frame attribute to set which phrase
will display from the spritesheet.
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2026-02-13 14:30:35 +00:00 |
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Henry
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674a231847
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Migrated current spawning logic to dedicated wave node.
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2026-02-13 00:20:41 +00:00 |
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Henry
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fd607018a3
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Completely redesigned the parallax scrolling with clouds; added Maggie's
welcome sound on new game.
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2026-02-12 23:10:13 +00:00 |
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Henry
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69b3b935ad
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Added goose_talk() to the global event bus. And a goose.
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2026-02-11 22:08:24 +00:00 |
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Henry
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2cc08692fd
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Added head-shooting and regeneration feature to player; added first
draft of Maggie's sounds.
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2026-02-11 15:04:59 +00:00 |
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Henry
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accc463791
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
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