facsimile-wing/Deprecated/stock_weapon.gd

15 lines
458 B
GDScript

extends Area2D
@onready var bullet: PackedScene = load("res://scenes/player_weapons/weapon_stock.tscn")
@onready var shot_data: = load("res://resources/player_weapon_resources/weapon_shot_stock.tres")
func _process(delta):
#Calculation position along Y axis
position.y -= shot_data.speed * delta # Original Speed
#position.y -= 330 * delta # non-shot_data testing
func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
queue_free()