facsimile-wing/scripts/weapon_component.gd

34 lines
964 B
GDScript

class_name WeaponComponent extends Node
enum WeaponType {
STOCK,
NONE,
}
@export_enum("STOCK", "NONE") var loaded_weapon: int = WeaponType.STOCK
var data: WeaponShot = load("res://resources/player_weapon_resources/weapon_shot_stock.tres")
func get_bullet_scene() -> PackedScene:
if loaded_weapon == WeaponType.STOCK:
return preload("res://scenes/player_weapons/weapon_stock.tscn")
else:
return null
func get_weapon_resource() -> Resource:
var weapon_resource_path: String
if loaded_weapon == WeaponType.STOCK:
weapon_resource_path = "res://resources/player_weapon_resources/weapon_shot_stock.tres"
data = load(weapon_resource_path)
return data
else:
return null
#var data : WeaponShot = load("res://resources/player_weapon_resources/weapon_shot_stock.tres")
#func get_bullet_scene() -> PackedScene:
#return data.weapon_shot # Reference to the Shot scene from the resource