class_name WeaponComponent extends Node enum WeaponType { STOCK, NONE, } @export_enum("STOCK", "NONE") var loaded_weapon: int = WeaponType.STOCK var data: WeaponShot = load("res://resources/player_weapon_resources/weapon_shot_stock.tres") func get_bullet_scene() -> PackedScene: if loaded_weapon == WeaponType.STOCK: return preload("res://scenes/player_weapons/weapon_stock.tscn") else: return null func get_weapon_resource() -> Resource: var weapon_resource_path: String if loaded_weapon == WeaponType.STOCK: weapon_resource_path = "res://resources/player_weapon_resources/weapon_shot_stock.tres" data = load(weapon_resource_path) return data else: return null #var data : WeaponShot = load("res://resources/player_weapon_resources/weapon_shot_stock.tres") #func get_bullet_scene() -> PackedScene: #return data.weapon_shot # Reference to the Shot scene from the resource