facsimile-wing/scripts/stock_weapon.gd
2026-03-27 11:36:19 +00:00

13 lines
327 B
GDScript

extends Area2D
@onready var bullet = load("res://scenes/stock_weapon.tscn")
@export var shot_data: PlayerShot
@onready var player = get_node("../Player")
func _process(delta):
position.y += shot_data.speed * delta # This works normally
func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
queue_free()