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14 changed files with 58 additions and 23 deletions

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@ -1,8 +1,8 @@
extends Area2D extends Area2D
@onready var bullet: PackedScene = load("res://scenes/weapon_stock.tscn") @onready var bullet: PackedScene = load("res://scenes/player_weapons/weapon_stock.tscn")
@onready var shot_data: = load("res://resources/player_weapons/weapon_shot_stock.tres") @onready var shot_data: = load("res://resources/player_weapon_resources/weapon_shot_stock.tres")
func _process(delta): func _process(delta):

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@ -17,9 +17,9 @@ config/icon="res://icon.svg"
[display] [display]
window/size/viewport_width=216 window/size/viewport_width=208
window/size/viewport_height=384 window/size/viewport_height=384
window/size/window_width_override=1296 window/size/window_width_override=1248
window/size/window_height_override=2304 window/size/window_height_override=2304
window/subwindows/embed_subwindows=false window/subwindows/embed_subwindows=false
window/stretch/mode="viewport" window/stretch/mode="viewport"

View file

@ -12,6 +12,6 @@ extends Resource
@export var spacing: float = 35 @export var spacing: float = 35
@export var origin: int = -23 @export var origin: int = -23
@export_category("Stagger") @export_category("Spread")
@export var horizontal_offset: float = 6.5 # Horizontal distance between projectiles @export var horizontal_offset: float = 6.5 # Horizontal distance between projectiles
@export var stagger_offset: float = 5 # Time delay per projectile index @export var stagger_offset: float = 5 # Time delay per projectile index

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@ -1,7 +1,7 @@
[gd_resource type="Resource" script_class="WeaponShot" format=3 uid="uid://b75ae840k03dy"] [gd_resource type="Resource" script_class="WeaponShot" format=3 uid="uid://b75ae840k03dy"]
[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/weapon_stock.tscn" id="1_by0nb"] [ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/player_weapons/weapon_stock.tscn" id="1_by0nb"]
[ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://resources/player_weapons/weapon_shot.gd" id="2_by0nb"] [ext_resource type="Script" uid="uid://7n1itonn35fm" path="res://resources/player_weapon_resources/weapon_shot.gd" id="2_by0nb"]
[resource] [resource]
script = ExtResource("2_by0nb") script = ExtResource("2_by0nb")

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@ -6,7 +6,7 @@
[ext_resource type="Script" uid="uid://dss0dbwr71y6m" path="res://scripts/input_component.gd" id="4_smehm"] [ext_resource type="Script" uid="uid://dss0dbwr71y6m" path="res://scripts/input_component.gd" id="4_smehm"]
[ext_resource type="Texture2D" uid="uid://b0iavxi8vaxtj" path="res://graphics/ship_thrusters.png" id="5_qlg0r"] [ext_resource type="Texture2D" uid="uid://b0iavxi8vaxtj" path="res://graphics/ship_thrusters.png" id="5_qlg0r"]
[ext_resource type="Script" uid="uid://c0rikbakpcags" path="res://scripts/movement_component.gd" id="5_ur7pv"] [ext_resource type="Script" uid="uid://c0rikbakpcags" path="res://scripts/movement_component.gd" id="5_ur7pv"]
[ext_resource type="Script" uid="uid://bgd1hwindc2ui" path="res://scripts/shoot_component.gd" id="6_y4r1p"] [ext_resource type="Script" uid="uid://suynuijl68qp" path="res://scripts/shoot_component.gd" id="6_y4r1p"]
[ext_resource type="Script" uid="uid://ylmao2ndp22y" path="res://scripts/weapon_component.gd" id="7_d2wvv"] [ext_resource type="Script" uid="uid://ylmao2ndp22y" path="res://scripts/weapon_component.gd" id="7_d2wvv"]
[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"] [sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"]

View file

@ -1,10 +1,8 @@
extends Area2D extends Area2D
# Data to be set externally when this bullet is instantiated
@onready var bullet: PackedScene = load("res://scenes/weapon_stock.tscn") var bullet_scene: PackedScene = null
@onready var shot_data: = load("res://resources/player_weapons/weapon_shot_stock.tres") var shot_data: WeaponShot = null
# Time offset when this bullet was fired (relative to other bullets in the same shot) # Time offset when this bullet was fired (relative to other bullets in the same shot)
var time_offset: float = 0.5 var time_offset: float = 0.5
@ -38,3 +36,8 @@ func _on_visible_on_screen_notifier_2d_screen_exited():
# Set fire_time for the next shot (staggered firing) # Set fire_time for the next shot (staggered firing)
var current_time = Time.get_ticks_msec() / 1000.0 var current_time = Time.get_ticks_msec() / 1000.0
fire_time = current_time + shot_data.stagger_offset fire_time = current_time + shot_data.stagger_offset
# Function to set the bullet data (called from parent scene)
func set_weapon_data(bullet_scene_param: PackedScene, shot_data_param: WeaponShot):
bullet_scene = bullet_scene_param
shot_data = shot_data_param

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@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://ddpclu2vdy2ve"] [gd_scene format=3 uid="uid://ddpclu2vdy2ve"]
[ext_resource type="Script" uid="uid://c5blhfopjpfny" path="res://scenes/weapon_stock.gd" id="1_u1d5o"] [ext_resource type="Script" uid="uid://c5blhfopjpfny" path="res://scenes/player_weapons/weapon_stock.gd" id="1_u1d5o"]
[ext_resource type="Texture2D" uid="uid://bnpm8b62n1pr5" path="res://graphics/shot_stock_og.png" id="2_u1d5o"] [ext_resource type="Texture2D" uid="uid://bnpm8b62n1pr5" path="res://graphics/shot_stock_og.png" id="2_u1d5o"]
[sub_resource type="AtlasTexture" id="AtlasTexture_5bykt"] [sub_resource type="AtlasTexture" id="AtlasTexture_5bykt"]

View file

@ -14,7 +14,7 @@
z_index = -1 z_index = -1
[node name="BaseBackground" type="ColorRect" parent="Level/Background" unique_id=1360709800] [node name="BaseBackground" type="ColorRect" parent="Level/Background" unique_id=1360709800]
offset_right = 217.0 offset_right = 208.0
offset_bottom = 410.0 offset_bottom = 410.0
color = Color(0.2899925, 0.5692833, 0.9110645, 1) color = Color(0.2899925, 0.5692833, 0.9110645, 1)
@ -32,7 +32,7 @@ hframes = 4
frame = 1 frame = 1
[node name="CloudRight" type="Sprite2D" parent="Level/Background/Back" unique_id=1729409543] [node name="CloudRight" type="Sprite2D" parent="Level/Background/Back" unique_id=1729409543]
position = Vector2(177, 32) position = Vector2(168, 32)
texture = ExtResource("3_4wyf3") texture = ExtResource("3_4wyf3")
flip_h = true flip_h = true
hframes = 4 hframes = 4
@ -52,7 +52,7 @@ hframes = 4
frame = 2 frame = 2
[node name="CloudRight" type="Sprite2D" parent="Level/Background/Mid" unique_id=702118355] [node name="CloudRight" type="Sprite2D" parent="Level/Background/Mid" unique_id=702118355]
position = Vector2(177, 32) position = Vector2(168, 32)
texture = ExtResource("3_4wyf3") texture = ExtResource("3_4wyf3")
flip_h = true flip_h = true
hframes = 4 hframes = 4
@ -71,7 +71,7 @@ hframes = 4
frame = 3 frame = 3
[node name="CloudRight" type="Sprite2D" parent="Level/Background/Fore" unique_id=1798342457] [node name="CloudRight" type="Sprite2D" parent="Level/Background/Fore" unique_id=1798342457]
position = Vector2(185, 32) position = Vector2(176, 32)
texture = ExtResource("3_4wyf3") texture = ExtResource("3_4wyf3")
flip_h = true flip_h = true
hframes = 4 hframes = 4

View file

@ -9,3 +9,7 @@ func update() -> void:
move_dir = Input.get_vector("left", "right", "up", "down") move_dir = Input.get_vector("left", "right", "up", "down")
shoot_pressed = Input.is_action_just_pressed("shoot") shoot_pressed = Input.is_action_just_pressed("shoot")
shooting = Input.is_action_pressed("shoot") shooting = Input.is_action_pressed("shoot")
# Development Keys
# Cycle Available Weapons

View file

@ -19,7 +19,7 @@ func shoot():
if total_projectiles > 0: if total_projectiles > 0:
for b in range(total_projectiles): for b in range(total_projectiles):
var bullet_scene = weapon_data.bullet_scene var bullet_scene = weapon_data.bullet_scene
var bullet := bullet_scene.instantiate() as Node var bullet := bullet_scene.instantiate() as Area2D
get_tree().root.add_child(bullet) get_tree().root.add_child(bullet)
# Calculate index relative to center (0 = center, -1/+1 = first from center) # Calculate index relative to center (0 = center, -1/+1 = first from center)
@ -42,5 +42,8 @@ func shoot():
bullet.time_offset = time_offset bullet.time_offset = time_offset
bullet.fire_time = current_time + time_offset bullet.fire_time = current_time + time_offset
# Set the bullet data (this is what was missing)
bullet.set_weapon_data(weapon_data.bullet_scene, weapon_data)
# Subtract projectile spacing from current Player travel for next shot # Subtract projectile spacing from current Player travel for next shot
player.travel -= weapon_data.spacing player.travel -= weapon_data.spacing

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@ -1 +1 @@
uid://bgd1hwindc2ui uid://suynuijl68qp

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@ -1,9 +1,34 @@
class_name WeaponComponent extends Node class_name WeaponComponent extends Node
@export var loaded_weapon: PackedScene = load("res://scenes/weapon_stock.tscn") enum WeaponType {
var data : WeaponShot = load("res://resources/player_weapons/weapon_shot_stock.tres") STOCK,
NONE,
}
@export_enum("STOCK", "NONE") var loaded_weapon: int = WeaponType.STOCK
var data: WeaponShot = load("res://resources/player_weapon_resources/weapon_shot_stock.tres")
func get_bullet_scene() -> PackedScene: func get_bullet_scene() -> PackedScene:
return data.weapon_shot # Reference to the Shot scene from the resource if loaded_weapon == WeaponType.STOCK:
return preload("res://scenes/player_weapons/weapon_stock.tscn")
else:
return null
func get_weapon_resource() -> Resource:
var weapon_resource_path: String
if loaded_weapon == WeaponType.STOCK:
weapon_resource_path = "res://resources/player_weapon_resources/weapon_shot_stock.tres"
data = load(weapon_resource_path)
return data
else:
return null
#var data : WeaponShot = load("res://resources/player_weapon_resources/weapon_shot_stock.tres")
#func get_bullet_scene() -> PackedScene:
#return data.weapon_shot # Reference to the Shot scene from the resource