Commit graph

14 commits

Author SHA1 Message Date
fa882502b4 Updated comments for clarity. 2026-06-28 18:27:47 +01:00
a655f9332f Further refinements in weapone fire helper logic. 2026-06-28 18:11:26 +01:00
9554af183c Updated the bullet spawning position to beging from the sprite height
modified by the weapon's origin variable.
2026-06-28 08:05:30 +01:00
64e685a3c1 Still a lille buggy! But closer. 2026-06-28 02:38:02 +01:00
99a5d9838d Separated shot positioning math to helper utility and refactored shoot
component - introduced shot origin issue.
2026-06-28 01:45:11 +01:00
3303d937fd Added grouped shots as sub resources, as well as the abilit to mirror
pairs.
2026-06-26 23:54:53 +01:00
2db5f37975 Added follow angle for spread shots so projectiles point in the
direction they're going.
2026-06-26 22:55:32 +01:00
4f3839448b Modified weapon scripts and resources with a simplified spread angle
variable.
2026-06-25 02:06:28 +01:00
6c41810add Additional resource tweaks. 2026-06-20 16:08:40 +01:00
2c2b23f0bb Cleaned up resource defaults and names; path references. 2026-06-20 15:13:28 +01:00
d0664a87fa Update weapon resources, default weapon loaded; implemented call weapon
by name.
2026-06-20 14:47:46 +01:00
bdbc3b015f Refactored weapon and shoot component use and resources. 2026-06-09 13:57:40 +01:00
79122a074e Attempt to refactor components. 2026-06-08 22:36:07 +01:00
e3fb082139 Beginning to update weapon components 2026-06-08 13:53:13 +01:00