facsimile-wing/scripts/weapon_shot.gd
2026-06-28 08:05:30 +01:00

34 lines
1.4 KiB
GDScript

class_name WeaponShot
extends Resource
@export_category("Parameters")
@export var shot_name: String
@export var bullet_scene: PackedScene = null
@export var damage: int = 1
@export var speed: int = 135
@export var projectiles: int = 2
# Vertical spacing between projectiles in a burst (used by WeaponFireHelper to compute the ^ pattern).
# This controls spatial burst geometry, NOT temporal spacing between continuous fire bursts.
@export var projectile_vertical_spacing: float = 35
# Vertical offset from the top of the player's sprite where bullets spawn.
# Measured in pixels; negative values fire in front of (above) the ship,
# positive values fire behind (below) it. The default of -25 places the
# burst 25 pixels above the sprite's top edge.
@export var origin: float = -25.0
@export_category("Spread")
# Horizontal distance between projectiles
@export var horizontal_offset: float = 6.5
# Total spread angle in degrees (only applied when projectiles >= 3)
@export var spread_angle: float = 0.0
# Time delay per projectile index
@export var stagger_offset: float = 0.25
@export_category("Effects")
# Offset animation playback per projectile index
@export var stagger_animation: bool = false
# Rotate projectiles to point along their travel direction (requires >2 projectiles and spread_angle > 0)
@export var follow_angle: bool = false
@export_category("Grouped Projectiles")
@export var groups: Array[WeaponProjectileGroup] = []