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da9f947788
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Update spawner to be scene-based.
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2026-06-30 20:16:26 +01:00 |
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7ffb93963f
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Updated cycle testing logic and various other behaviours for enhanced
system.
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2026-06-29 22:12:28 +01:00 |
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1ac71cc104
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Updated exported weapon variables for cleaner organization in the Godot
inspector.
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2026-06-29 14:59:40 +01:00 |
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fa882502b4
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Updated comments for clarity.
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2026-06-28 18:27:47 +01:00 |
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a655f9332f
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Further refinements in weapone fire helper logic.
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2026-06-28 18:11:26 +01:00 |
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9554af183c
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Updated the bullet spawning position to beging from the sprite height
modified by the weapon's origin variable.
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2026-06-28 08:05:30 +01:00 |
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64e685a3c1
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Still a lille buggy! But closer.
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2026-06-28 02:38:02 +01:00 |
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99a5d9838d
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Separated shot positioning math to helper utility and refactored shoot
component - introduced shot origin issue.
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2026-06-28 01:45:11 +01:00 |
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3303d937fd
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Added grouped shots as sub resources, as well as the abilit to mirror
pairs.
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2026-06-26 23:54:53 +01:00 |
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2db5f37975
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Added follow angle for spread shots so projectiles point in the
direction they're going.
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2026-06-26 22:55:32 +01:00 |
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4f3839448b
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Modified weapon scripts and resources with a simplified spread angle
variable.
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2026-06-25 02:06:28 +01:00 |
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6c41810add
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Additional resource tweaks.
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2026-06-20 16:08:40 +01:00 |
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2c2b23f0bb
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Cleaned up resource defaults and names; path references.
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2026-06-20 15:13:28 +01:00 |
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d0664a87fa
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Update weapon resources, default weapon loaded; implemented call weapon
by name.
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2026-06-20 14:47:46 +01:00 |
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bdbc3b015f
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Refactored weapon and shoot component use and resources.
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2026-06-09 13:57:40 +01:00 |
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79122a074e
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Attempt to refactor components.
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2026-06-08 22:36:07 +01:00 |
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e3fb082139
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Beginning to update weapon components
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2026-06-08 13:53:13 +01:00 |
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