Commit graph

15 commits

Author SHA1 Message Date
6c41810add Additional resource tweaks. 2026-06-20 16:08:40 +01:00
2c2b23f0bb Cleaned up resource defaults and names; path references. 2026-06-20 15:13:28 +01:00
cf172bc546 Updated architecture so WeaponComponent uses an exported array to store
weapon resources.
2026-06-20 13:05:18 +01:00
e2cf516c90 Refactored weapon component to handle weapon swaping. 2026-06-17 02:55:40 +01:00
1bce6ca268 Refinded symetrical fire functionality and updated stock weapon art. 2026-06-15 00:11:54 +01:00
c91f8ab31d A bunch of refinements on spacing and timing! 2026-06-13 17:11:55 +01:00
48a2ba3ddb Slight update to fire timing to allow for even pairs. 2026-06-13 15:47:41 +01:00
936bcbc5e3 Fixed variable name bug in resource reference. 2026-06-13 12:33:13 +01:00
1725b8b754 Added bullet indexing to create shot patterns 2026-06-13 12:05:13 +01:00
bdbc3b015f Refactored weapon and shoot component use and resources. 2026-06-09 13:57:40 +01:00
79122a074e Attempt to refactor components. 2026-06-08 22:36:07 +01:00
e3fb082139 Beginning to update weapon components 2026-06-08 13:53:13 +01:00
Henry
db57a0234e Equidistent code working in component form! Also cleaned up spacing for
increased projectiles in stock weapon by rounding remainders from
division.
2026-04-07 13:54:30 +01:00
Henry
d419635d7f Attempting to refactor the previously working self contained equidistent
code in the player.gd.
2026-04-06 12:46:36 +01:00
Henry
9b3841775c Set up a revised player scene with a component based apparoach; shooting
functionality incomplete.
2026-04-06 01:30:53 +01:00