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1bce6ca268
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Refinded symetrical fire functionality and updated stock weapon art.
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2026-06-15 00:11:54 +01:00 |
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c91f8ab31d
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A bunch of refinements on spacing and timing!
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2026-06-13 17:11:55 +01:00 |
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48a2ba3ddb
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Slight update to fire timing to allow for even pairs.
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2026-06-13 15:47:41 +01:00 |
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936bcbc5e3
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Fixed variable name bug in resource reference.
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2026-06-13 12:33:13 +01:00 |
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1725b8b754
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Added bullet indexing to create shot patterns
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2026-06-13 12:05:13 +01:00 |
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bdbc3b015f
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Refactored weapon and shoot component use and resources.
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2026-06-09 13:57:40 +01:00 |
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79122a074e
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Attempt to refactor components.
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2026-06-08 22:36:07 +01:00 |
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e3fb082139
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Beginning to update weapon components
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2026-06-08 13:53:13 +01:00 |
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Henry
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db57a0234e
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Equidistent code working in component form! Also cleaned up spacing for
increased projectiles in stock weapon by rounding remainders from
division.
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2026-04-07 13:54:30 +01:00 |
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Henry
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d419635d7f
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Attempting to refactor the previously working self contained equidistent
code in the player.gd.
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2026-04-06 12:46:36 +01:00 |
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Henry
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9b3841775c
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Set up a revised player scene with a component based apparoach; shooting
functionality incomplete.
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2026-04-06 01:30:53 +01:00 |
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