Commit graph

4 commits

Author SHA1 Message Date
Henry
db57a0234e Equidistent code working in component form! Also cleaned up spacing for
increased projectiles in stock weapon by rounding remainders from
division.
2026-04-07 13:54:30 +01:00
Henry
d419635d7f Attempting to refactor the previously working self contained equidistent
code in the player.gd.
2026-04-06 12:46:36 +01:00
Henry
5d2efe9983 Updated resources and working Player scene to share the same variables
as the new component setup.
2026-04-06 01:31:50 +01:00
Henry
172830729f Modified the resource and defaults for the projectile property ;made a
backup of the original stock weapon scene just in case things went bad.
2026-04-04 15:14:13 +01:00