Nearl implemented: bullet rotation isn't working correctly.

This commit is contained in:
Henry Faber 2026-06-16 13:56:47 +01:00
parent a9af69e7bb
commit f427bb0c8d
11 changed files with 161 additions and 9 deletions

View file

@ -17,3 +17,4 @@ class_name WeaponShot extends Resource
# Angle in degrees, default is 0
@export var angle: float = 0.0 # Angle at which the bullet should be fired
@export var rotate_to_velocity: bool = true