Nearl implemented: bullet rotation isn't working correctly.
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11 changed files with 161 additions and 9 deletions
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@ -17,3 +17,4 @@ class_name WeaponShot extends Resource
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# Angle in degrees, default is 0
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@export var angle: float = 0.0 # Angle at which the bullet should be fired
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@export var rotate_to_velocity: bool = true
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