Refactored weapon component to handle weapon swaping.

This commit is contained in:
Henry Faber 2026-06-17 02:55:40 +01:00
parent d041531716
commit e2cf516c90
6 changed files with 46 additions and 11 deletions

View file

@ -1,9 +1,34 @@
class_name WeaponComponent extends Node
@export var loaded_weapon: PackedScene = load("res://scenes/player_weapons/weapon_stock.tscn")
var data : WeaponShot = load("res://resources/player_weapon_resources/weapon_shot_stock.tres")
enum WeaponType {
STOCK,
NONE,
}
@export_enum("STOCK", "NONE") var loaded_weapon: int = WeaponType.STOCK
var data: WeaponShot = load("res://resources/player_weapon_resources/weapon_shot_stock.tres")
func get_bullet_scene() -> PackedScene:
return data.weapon_shot # Reference to the Shot scene from the resource
if loaded_weapon == WeaponType.STOCK:
return preload("res://scenes/player_weapons/weapon_stock.tscn")
else:
return null
func get_weapon_resource() -> Resource:
var weapon_resource_path: String
if loaded_weapon == WeaponType.STOCK:
weapon_resource_path = "res://resources/player_weapon_resources/weapon_shot_stock.tres"
data = load(weapon_resource_path)
return data
else:
return null
#var data : WeaponShot = load("res://resources/player_weapon_resources/weapon_shot_stock.tres")
#func get_bullet_scene() -> PackedScene:
#return data.weapon_shot # Reference to the Shot scene from the resource