Attempting to translate pseudocode to useable code…

This commit is contained in:
Henry 2026-03-23 00:49:03 +00:00
parent e5eea103ab
commit 4015e1c719
2 changed files with 12 additions and 1 deletions

View file

@ -7,6 +7,7 @@ var velocity: Vector2 = Vector2.ZERO
var shield: int = 0: set = shield_set var shield: int = 0: set = shield_set
var can_shoot: bool = true var can_shoot: bool = true
var is_shooting: bool = false var is_shooting: bool = false
var previous_location: float = 0.0
@export var weapon_current : PackedScene @export var weapon_current : PackedScene
#var weapon_current = load("res://scenes/stock_weapon.tscn") #var weapon_current = load("res://scenes/stock_weapon.tscn")
@ -80,6 +81,7 @@ func shoot():
#if can_shoot: #if can_shoot:
var bullet = weapon_current.instantiate() var bullet = weapon_current.instantiate()
bullet.position = self.position + Vector2(0,-20) bullet.position = self.position + Vector2(0,-20)
previous_location = self.position.y
get_tree().root.add_child(bullet) get_tree().root.add_child(bullet)
weapon_rate = bullet.shot_data.rate weapon_rate = bullet.shot_data.rate
#bullet.global_transform = self.global_transform #bullet.global_transform = self.global_transform

View file

@ -7,7 +7,16 @@ extends Area2D
func _process(delta): func _process(delta):
position += transform.y * (shot_data.speed + player.velocity.y) * delta #This works normally #var player_position: float = player.position.y
var spacing: int = 5
var travel: float
travel += shot_data.speed * delta + (player.position.y - player.previous_location)
player.previous_location = player.position.y
if travel > spacing:
position += shot_data.speed * delta #This works normally
travel -= spacing
#position += (transform.y + player.velocity) * shot_data.speed * delta #This doesn'tt #position += (transform.y + player.velocity) * shot_data.speed * delta #This doesn'tt
func _on_visible_on_screen_notifier_2d_screen_exited() -> void: func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
queue_free() queue_free()