Modified the resource and defaults for the projectile property ;made a
backup of the original stock weapon scene just in case things went bad.
This commit is contained in:
parent
f3fbf80250
commit
172830729f
5 changed files with 29 additions and 2 deletions
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@ -6,6 +6,8 @@
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[resource]
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[resource]
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script = ExtResource("1_dpne1")
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script = ExtResource("1_dpne1")
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shot_name = "Stock"
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shot_name = "Stock"
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damage = 3
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speed = -350
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speed = -350
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projectiles = 1
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cooldown = 0.0
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cooldown = 0.0
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metadata/_custom_type_script = "uid://ccdohs4gduee5"
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metadata/_custom_type_script = "uid://ccdohs4gduee5"
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@ -5,7 +5,7 @@
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[ext_resource type="Texture2D" uid="uid://ti1uy42vnnhw" path="res://graphics/shot.png" id="3_mvdrj"]
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[ext_resource type="Texture2D" uid="uid://ti1uy42vnnhw" path="res://graphics/shot.png" id="3_mvdrj"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_mvdrj"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_mvdrj"]
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size = Vector2(12, 8)
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size = Vector2(6, 14)
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[node name="StockWeapon" type="Area2D" unique_id=1832200900]
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[node name="StockWeapon" type="Area2D" unique_id=1832200900]
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script = ExtResource("1_hsma2")
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script = ExtResource("1_hsma2")
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@ -13,10 +13,13 @@ shot_data = ExtResource("2_ckjv1")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=2134507225]
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=2134507225]
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texture = ExtResource("3_mvdrj")
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texture = ExtResource("3_mvdrj")
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region_enabled = true
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region_rect = Rect2(7, 6, 4, 12)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1890946059]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1890946059]
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shape = SubResource("RectangleShape2D_mvdrj")
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shape = SubResource("RectangleShape2D_mvdrj")
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="." unique_id=985862716]
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="." unique_id=985862716]
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rect = Rect2(-3, -7, 6, 14)
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[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]
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[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]
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22
scenes/stock_weapon_single_old.tscn
Normal file
22
scenes/stock_weapon_single_old.tscn
Normal file
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@ -0,0 +1,22 @@
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[gd_scene format=3 uid="uid://b2ltmeb14nc17"]
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[ext_resource type="Script" uid="uid://d1rwqotmrag1r" path="res://scripts/stock_weapon.gd" id="1_kx6bj"]
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[ext_resource type="Resource" uid="uid://cels8t3hqjtsu" path="res://resources/shot_stock.tres" id="2_hefae"]
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[ext_resource type="Texture2D" uid="uid://ti1uy42vnnhw" path="res://graphics/shot.png" id="3_58qml"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_mvdrj"]
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size = Vector2(12, 8)
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[node name="StockWeapon" type="Area2D" unique_id=1832200900]
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script = ExtResource("1_kx6bj")
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shot_data = ExtResource("2_hefae")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=2134507225]
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texture = ExtResource("3_58qml")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1890946059]
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shape = SubResource("RectangleShape2D_mvdrj")
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="." unique_id=985862716]
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[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]
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@ -4,6 +4,7 @@ extends Resource
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@export var shot_name: String
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@export var shot_name: String
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@export var damage: int = 1
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@export var damage: int = 1
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@export var speed: int = 135
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@export var speed: int = 135
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@export var projectiles: int = 2
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@export var rate: float = 0.1
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@export var rate: float = 0.1
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@export var cooldown: float = 0.25
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@export var cooldown: float = 0.25
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@export var sprite: Texture2D = preload("res://graphics/shot.png")
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@export var sprite: Texture2D = preload("res://graphics/shot.png")
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@ -3,7 +3,6 @@ extends Area2D
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@onready var bullet = load("res://scenes/stock_weapon.tscn")
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@onready var bullet = load("res://scenes/stock_weapon.tscn")
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@export var shot_data: PlayerShot
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@export var shot_data: PlayerShot
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@onready var player = get_node("../Player")
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func _process(delta):
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func _process(delta):
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