Modified the resource and defaults for the projectile property ;made a

backup of the original stock weapon scene just in case things went bad.
This commit is contained in:
Henry 2026-04-04 15:14:13 +01:00
parent f3fbf80250
commit 172830729f
5 changed files with 29 additions and 2 deletions

View file

@ -6,6 +6,8 @@
[resource] [resource]
script = ExtResource("1_dpne1") script = ExtResource("1_dpne1")
shot_name = "Stock" shot_name = "Stock"
damage = 3
speed = -350 speed = -350
projectiles = 1
cooldown = 0.0 cooldown = 0.0
metadata/_custom_type_script = "uid://ccdohs4gduee5" metadata/_custom_type_script = "uid://ccdohs4gduee5"

View file

@ -5,7 +5,7 @@
[ext_resource type="Texture2D" uid="uid://ti1uy42vnnhw" path="res://graphics/shot.png" id="3_mvdrj"] [ext_resource type="Texture2D" uid="uid://ti1uy42vnnhw" path="res://graphics/shot.png" id="3_mvdrj"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mvdrj"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_mvdrj"]
size = Vector2(12, 8) size = Vector2(6, 14)
[node name="StockWeapon" type="Area2D" unique_id=1832200900] [node name="StockWeapon" type="Area2D" unique_id=1832200900]
script = ExtResource("1_hsma2") script = ExtResource("1_hsma2")
@ -13,10 +13,13 @@ shot_data = ExtResource("2_ckjv1")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=2134507225] [node name="Sprite2D" type="Sprite2D" parent="." unique_id=2134507225]
texture = ExtResource("3_mvdrj") texture = ExtResource("3_mvdrj")
region_enabled = true
region_rect = Rect2(7, 6, 4, 12)
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1890946059] [node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1890946059]
shape = SubResource("RectangleShape2D_mvdrj") shape = SubResource("RectangleShape2D_mvdrj")
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="." unique_id=985862716] [node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="." unique_id=985862716]
rect = Rect2(-3, -7, 6, 14)
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"] [connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]

View file

@ -0,0 +1,22 @@
[gd_scene format=3 uid="uid://b2ltmeb14nc17"]
[ext_resource type="Script" uid="uid://d1rwqotmrag1r" path="res://scripts/stock_weapon.gd" id="1_kx6bj"]
[ext_resource type="Resource" uid="uid://cels8t3hqjtsu" path="res://resources/shot_stock.tres" id="2_hefae"]
[ext_resource type="Texture2D" uid="uid://ti1uy42vnnhw" path="res://graphics/shot.png" id="3_58qml"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mvdrj"]
size = Vector2(12, 8)
[node name="StockWeapon" type="Area2D" unique_id=1832200900]
script = ExtResource("1_kx6bj")
shot_data = ExtResource("2_hefae")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=2134507225]
texture = ExtResource("3_58qml")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1890946059]
shape = SubResource("RectangleShape2D_mvdrj")
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="." unique_id=985862716]
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]

View file

@ -4,6 +4,7 @@ extends Resource
@export var shot_name: String @export var shot_name: String
@export var damage: int = 1 @export var damage: int = 1
@export var speed: int = 135 @export var speed: int = 135
@export var projectiles: int = 2
@export var rate: float = 0.1 @export var rate: float = 0.1
@export var cooldown: float = 0.25 @export var cooldown: float = 0.25
@export var sprite: Texture2D = preload("res://graphics/shot.png") @export var sprite: Texture2D = preload("res://graphics/shot.png")

View file

@ -3,7 +3,6 @@ extends Area2D
@onready var bullet = load("res://scenes/stock_weapon.tscn") @onready var bullet = load("res://scenes/stock_weapon.tscn")
@export var shot_data: PlayerShot @export var shot_data: PlayerShot
@onready var player = get_node("../Player")
func _process(delta): func _process(delta):