This is a full re-do of the original Shmup-01; far too many logical and dependency changes to update the original.
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2026-01-03 18:08:32 +00:00
Mini Pixel Pack 3 Score now briefly pops to a larger size as it increases in value. 2026-01-03 18:08:32 +00:00
parallax Created Parallax2D background nodes from existing starfield background. 2025-12-29 14:00:03 +00:00
.editorconfig Initial commit based on the work of shmup-01 2025-12-09 08:49:00 +00:00
.gitattributes Initial commit based on the work of shmup-01 2025-12-09 08:49:00 +00:00
.gitignore Initial commit based on the work of shmup-01 2025-12-09 08:49:00 +00:00
bar_background.png Initial commit based on the work of shmup-01 2025-12-09 08:49:00 +00:00
bar_background.png.import Initial commit based on the work of shmup-01 2025-12-09 08:49:00 +00:00
bar_foreground.png Initial commit based on the work of shmup-01 2025-12-09 08:49:00 +00:00
bar_foreground.png.import Initial commit based on the work of shmup-01 2025-12-09 08:49:00 +00:00
bullet.gd Initial commit based on the work of shmup-01 2025-12-09 08:49:00 +00:00
bullet.gd.uid Initial commit based on the work of shmup-01 2025-12-09 08:49:00 +00:00
bullet.tscn Initial commit based on the work of shmup-01 2025-12-09 08:49:00 +00:00
crt.gdshader Added shield damage taken indicator to colliding with enemies; added 2025-12-13 10:26:47 +00:00
crt.gdshader.uid Added shield damage taken indicator to colliding with enemies; added 2025-12-13 10:26:47 +00:00
enemy.gd Decreased movement and shot delay of enemies based on number of enemies 2025-12-31 13:34:29 +00:00
enemy.gd.uid Initial commit based on the work of shmup-01 2025-12-09 08:49:00 +00:00
enemy.tscn Updated enemy bullet to correctly instantiate. 2025-12-09 09:16:22 +00:00
enemy_bullet.gd Updated damage signal to player. 2025-12-11 10:30:38 +00:00
enemy_bullet.gd.uid Initial commit based on the work of shmup-01 2025-12-09 08:49:00 +00:00
enemy_bullet.tscn Updated damage signal to player. 2025-12-11 10:30:38 +00:00
event_bus.gd Enemy spawning code now reference COLS and ROWS constants; removed 2025-12-27 10:08:30 +00:00
event_bus.gd.uid Updated event_bus to have shield change single; attempted to update 2025-12-15 10:20:23 +00:00
explosion.tscn Troubleshooting player_died signal. 2025-12-16 23:19:03 +00:00
global.gd Set up new signals in EventBus; preparing to restructure game start 2025-12-20 09:15:59 +00:00
global.gd.uid Set up new signals in EventBus; preparing to restructure game start 2025-12-20 09:15:59 +00:00
icon.svg Initial commit based on the work of shmup-01 2025-12-09 08:49:00 +00:00
icon.svg.import Initial commit based on the work of shmup-01 2025-12-09 08:49:00 +00:00
main.gd Decreased movement and shot delay of enemies based on number of enemies 2025-12-31 13:34:29 +00:00
main.gd.uid Initial commit based on the work of shmup-01 2025-12-09 08:49:00 +00:00
main.tscn Decreased movement and shot delay of enemies based on number of enemies 2025-12-31 13:34:29 +00:00
parallax_starfield.tscn Created Parallax2D background nodes from existing starfield background. 2025-12-29 14:00:03 +00:00
pixel_highlight.gdshader Added an interim title with shader effect. 2025-12-28 13:38:13 +00:00
pixel_highlight.gdshader.uid Added an interim title with shader effect. 2025-12-28 13:38:13 +00:00
player.gd Decreased movement and shot delay of enemies based on number of enemies 2025-12-31 13:34:29 +00:00
player.gd.uid Initial commit based on the work of shmup-01 2025-12-09 08:49:00 +00:00
player.tscn Decreased movement and shot delay of enemies based on number of enemies 2025-12-31 13:34:29 +00:00
player_hit.gdshader Made a "damage indicator" shader; started working on having it toggle 2025-12-10 16:46:51 +00:00
player_hit.gdshader.uid Made a "damage indicator" shader; started working on having it toggle 2025-12-10 16:46:51 +00:00
progress_bar.gd Branch for signal refactoring, singleton bus. 2025-12-14 20:32:23 +00:00
progress_bar.gd.uid Branch for signal refactoring, singleton bus. 2025-12-14 20:32:23 +00:00
progress_bar.tscn Branch for signal refactoring, singleton bus. 2025-12-14 20:32:23 +00:00
project.godot Score now briefly pops to a larger size as it increases in value. 2026-01-03 18:08:32 +00:00
score_counter.gd Score now briefly pops to a larger size as it increases in value. 2026-01-03 18:08:32 +00:00
score_counter.gd.uid Setup UI canvas, added shield and game start. 2025-12-09 12:00:26 +00:00
score_counter.tscn Setup UI canvas, added shield and game start. 2025-12-09 12:00:26 +00:00
starfield.gdshader Added shield damage taken indicator to colliding with enemies; added 2025-12-13 10:26:47 +00:00
starfield.gdshader.uid Added shield damage taken indicator to colliding with enemies; added 2025-12-13 10:26:47 +00:00
title - no border.png Updated Title shader. 2025-12-29 09:40:38 +00:00
title - no border.png.import Added an interim title with shader effect. 2025-12-28 13:38:13 +00:00
title_white.png Added an interim title with shader effect. 2025-12-28 13:38:13 +00:00
title_white.png.import Added an interim title with shader effect. 2025-12-28 13:38:13 +00:00
ui.gd Score now briefly pops to a larger size as it increases in value. 2026-01-03 18:08:32 +00:00
ui.gd.uid Setup UI canvas, added shield and game start. 2025-12-09 12:00:26 +00:00
ui.tscn Set up new signals in EventBus; preparing to restructure game start 2025-12-20 09:15:59 +00:00