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No commits in common. "signal-reform" and "main" have entirely different histories.

14 changed files with 103 additions and 154 deletions

View file

@ -1,5 +1,7 @@
extends Area2D
signal died
var bullet_scene = preload("res://enemy_bullet.tscn")
var start_pos = Vector2.ZERO
var speed = 0
@ -39,6 +41,6 @@ func explode():
speed = 0
$AnimationPlayer.play("explode")
set_deferred("monitoring", false)
EventBus.enemy_died.emit(5)
died.emit(5)
await $AnimationPlayer.animation_finished
queue_free()

View file

@ -1,9 +0,0 @@
extends Node
@warning_ignore_start("unused_signal") # since otherwise Godot will throw a warning that the signal is unused in current scope
signal shield_changed(max_value: int, old_value: int, new_value: int)
signal player_died()
signal enemy_died()
@warning_ignore_restore("unused_signal") # put any future signals you add between the two ignore annotations

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@ -1 +0,0 @@
uid://jibpipn2p1c7

View file

@ -2,21 +2,6 @@
[ext_resource type="Texture2D" uid="uid://h04wm5a27u0" path="res://Mini Pixel Pack 3/Effects/Explosion (16 x 16).png" id="1_q7epf"]
[sub_resource type="Animation" id="Animation_j4sxf"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
[sub_resource type="Animation" id="Animation_vxas0"]
resource_name = "explosion-one-shot"
length = 0.5
@ -34,6 +19,21 @@ tracks/0/keys = {
"values": [0, 1, 3, 4, 5]
}
[sub_resource type="Animation" id="Animation_j4sxf"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_m5xho"]
_data = {
&"RESET": SubResource("Animation_j4sxf"),
@ -48,4 +48,4 @@ hframes = 6
libraries = {
&"": SubResource("AnimationLibrary_m5xho")
}
autoplay = "RESET"
autoplay = "explosion-one-shot"

26
main.gd
View file

@ -1,17 +1,22 @@
extends Node2D
var enemy = preload("res://enemy.tscn")
var score = 0
var playing = false
@onready var start_button = $CanvasLayer/CenterContainer/Start
@onready var game_over = $CanvasLayer/CenterContainer/GameOver
var enemy = preload("res://enemy.tscn")
var score = 0
func _ready():
game_over.hide()
start_button.show()
game_over.hide()
# spawn_enemies()
func new_game():
score = 0
$CanvasLayer/UI.update_score(score)
$Player.start()
spawn_enemies()
func spawn_enemies():
for x in range(9):
for y in range(3):
@ -19,28 +24,19 @@ func spawn_enemies():
var pos = Vector2(x * (16 + 8) + 24, 16 * 4 + y * 16)
add_child(e)
e.start(pos)
EventBus.enemy_died.emit()
e.died.connect(_on_enemy_died)
func _on_enemy_died(value):
score += value
$CanvasLayer/UI.update_score(score)
func _on_player_died():
print("game over")
playing = false
get_tree().call_group("enemies", "queue_free")
game_over.show()
await get_tree().create_timer(2).timeout
game_over.hide()
start_button.show()
func new_game():
score = 0
$CanvasLayer/UI.update_score(score)
$Player.start()
spawn_enemies()
playing = true
func _on_start_pressed():
start_button.hide()
new_game()

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=11 format=3 uid="uid://cc2dnhuv4qx7m"]
[gd_scene load_steps=13 format=3 uid="uid://cc2dnhuv4qx7m"]
[ext_resource type="Script" uid="uid://c51huloycn5as" path="res://main.gd" id="1_h2yge"]
[ext_resource type="Texture2D" uid="uid://jj8b7vqj3ihx" path="res://Mini Pixel Pack 3/Space_BG (2 frames) (64 x 64).png" id="1_ig7tw"]
[ext_resource type="PackedScene" uid="uid://pyuorpwb7lpe" path="res://player.tscn" id="2_0xm2m"]
[ext_resource type="Shader" uid="uid://c4jtlpwspb778" path="res://crt.gdshader" id="3_272bh"]
[ext_resource type="PackedScene" uid="uid://s6wf3egdqtmh" path="res://ui.tscn" id="4_1bvp3"]
[ext_resource type="Texture2D" uid="uid://bonoqs5pisflo" path="res://Mini Pixel Pack 3/UI objects/START (48 x 8).png" id="5_lquwl"]
[ext_resource type="Texture2D" uid="uid://bubqwoum50gf8" path="res://Mini Pixel Pack 3/UI objects/GAME_OVER (72 x 8).png" id="6_7mycd"]
@ -47,6 +48,30 @@ _data = {
&"scroll": SubResource("Animation_h2yge")
}
[sub_resource type="ShaderMaterial" id="ShaderMaterial_kek77"]
shader = ExtResource("3_272bh")
shader_parameter/overlay = true
shader_parameter/resolution = Vector2(640, 480)
shader_parameter/brightness = 1.4
shader_parameter/scanlines_opacity = 0.530000025175
shader_parameter/scanlines_width = 0.2370000112575
shader_parameter/grille_opacity = 0.3
shader_parameter/roll = false
shader_parameter/roll_speed = 4.0
shader_parameter/roll_size = 5.0000002375
shader_parameter/roll_variation = 0.90200003958512
shader_parameter/distort_intensity = 0.0
shader_parameter/aberration = 0.03
shader_parameter/noise_opacity = 0.4
shader_parameter/noise_speed = 5.0
shader_parameter/static_noise_intensity = 0.06
shader_parameter/pixelate = true
shader_parameter/discolor = true
shader_parameter/warp_amount = 0.0
shader_parameter/clip_warp = false
shader_parameter/vignette_intensity = 0.4
shader_parameter/vignette_opacity = 0.1750000083125
[node name="Main" type="Node2D"]
script = ExtResource("1_h2yge")
@ -60,7 +85,7 @@ region_enabled = true
region_rect = Rect2(0, 0, 240, 320)
[node name="Player" parent="." instance=ExtResource("2_0xm2m")]
position = Vector2(123, 272)
position = Vector2(123, 270)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
@ -71,8 +96,6 @@ autoplay = "scroll"
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="UI" parent="CanvasLayer" instance=ExtResource("4_1bvp3")]
offset_right = 196.0
offset_bottom = 36.0
[node name="CenterContainer" type="CenterContainer" parent="CanvasLayer"]
anchors_preset = 15
@ -89,4 +112,12 @@ texture_normal = ExtResource("5_lquwl")
layout_mode = 2
texture = ExtResource("6_7mycd")
[node name="Sprite2D" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_kek77")
position = Vector2(120, 161.5)
scale = Vector2(1.859375, 5.015625)
texture = ExtResource("1_ig7tw")
[connection signal="died" from="Player" to="." method="_on_player_died"]
[connection signal="shield_changed" from="Player" to="CanvasLayer/UI" method="update_shield"]
[connection signal="pressed" from="CanvasLayer/CenterContainer/Start" to="." method="_on_start_pressed"]

View file

@ -1,24 +1,19 @@
extends Area2D
signal died
signal shield_changed
signal damage_taken
# signal shield_damage
# signal shield_ui
@export var speed: int = 150
@export var cooldown: float = 0.25
@export var bullet_scene : PackedScene
@export var max_shield: int = 10
var shield: int = max_shield:
set = set_shield
var can_shoot = true
var shader_active = false
@onready var screensize = get_viewport_rect().size
@onready var explosion = $Explosion
@onready var wait_time = $GunCooldown
@onready var ship = $Ship
@export var max_shield = 10
var shield = max_shield:
set = set_shield
@export var speed = 150
@export var cooldown = 0.25
@export var bullet_scene : PackedScene
var can_shoot = true
func _ready():
start()
@ -26,10 +21,30 @@ func _ready():
func start():
set_process(true)
$Ship.show()
position = Vector2(screensize.x / 2, screensize.y - 64)
shield = max_shield
position = Vector2(screensize.x / 2, screensize.y - 64)
$GunCooldown.wait_time = cooldown
func set_shield(value):
shield = min(max_shield, value)
shield_changed.emit(max_shield, shield)
if shield <= 0:
set_process(false)
$Ship.hide()
$Explosion.show()
$Explosion/AnimationPlayer.play("explosion-one-shot")
await $Explosion/AnimationPlayer.animation_finished
died.emit()
func shoot():
if not can_shoot:
return
can_shoot = false
$GunCooldown.start()
var b = bullet_scene.instantiate()
get_tree().root.add_child(b)
b.start(position + Vector2(0, -8))
func _process(delta):
var input = Input.get_vector("left", "right", "up", "down")
if input.x > 0:
@ -46,34 +61,12 @@ func _process(delta):
if Input.is_action_pressed("shoot"):
shoot()
func shoot():
if not can_shoot:
return
can_shoot = false
$GunCooldown.start()
var b = bullet_scene.instantiate()
get_tree().root.add_child(b)
b.start(position + Vector2(0, -8))
var tween = create_tween().set_parallel(false)
tween.tween_property($Ship, "position:y", 1, 0.1)
tween.tween_property($Ship, "position:y", 0, 0.05)
func set_shield(value: int):
var old_value: int = shield
shield = min(max_shield, value)
EventBus.shield_changed.emit(max_shield, old_value, shield)
print("Shield set to:", shield)
if shield <= 0:
set_process(false)
$Ship.hide()
$Explosion.show()
$Explosion/AnimationPlayer.play("explosion-one-shot")
await $Explosion/AnimationPlayer.animation_finished
EventBus.player_died.emit()
func _on_gun_cooldown_timeout() -> void:
func _on_gun_cooldown_timeout():
can_shoot = true
func _on_gun_cool_down_timeout() -> void:
can_shoot = true
func _on_area_entered(area):
if area.is_in_group("enemies"):
area.explode()
@ -84,7 +77,6 @@ func _on_area_entered(area):
func _on_damage_taken() -> void:
# emit_signal("shield_ui")
shader_active = true
$Ship.material.set_shader_parameter("toggle", 1.0)
await get_tree().create_timer(1).timeout

View file

@ -104,4 +104,4 @@ visible = false
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="damage_taken" from="." to="." method="_on_damage_taken"]
[connection signal="timeout" from="GunCooldown" to="." method="_on_gun_cooldown_timeout"]
[connection signal="timeout" from="GunCooldown" to="." method="_on_gun_cool_down_timeout"]

View file

@ -1,6 +0,0 @@
extends TextureProgressBar
func _ready():
self.value = 0
var shield_tween = get_tree().create_tween()
shield_tween.tween_property(self, "value", 100, 3).set_trans(Tween.TRANS_LINEAR)

View file

@ -1 +0,0 @@
uid://b85ktxeoj4b2n

View file

@ -1,19 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://c8s7htpdg4v4i"]
[ext_resource type="Texture2D" uid="uid://d11molrkdjjh5" path="res://bar_background.png" id="1_q0tf5"]
[ext_resource type="Texture2D" uid="uid://bsl3pxvxiuoqg" path="res://bar_foreground.png" id="2_5xu4y"]
[ext_resource type="Script" uid="uid://b85ktxeoj4b2n" path="res://progress_bar.gd" id="3_5xu4y"]
[node name="ProgressBar" type="TextureProgressBar"]
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 20.0
grow_horizontal = 2
nine_patch_stretch = true
stretch_margin_left = 8
stretch_margin_top = 8
stretch_margin_right = 8
stretch_margin_bottom = 8
texture_under = ExtResource("1_q0tf5")
texture_progress = ExtResource("2_5xu4y")
script = ExtResource("3_5xu4y")

View file

@ -14,10 +14,6 @@ config/name="shmup01b"
config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
EventBus="*res://event_bus.gd"
[display]
window/size/viewport_width=240

26
ui.gd
View file

@ -3,32 +3,10 @@ extends MarginContainer
@onready var shield_bar = $HBoxContainer/ShieldBar
@onready var score_counter = $HBoxContainer/ScoreCounter
var shader_active = false
func _ready():
# get_node("Player.Ship").node_ready.connect("shield_ui", self, "_on_shield_ui")
EventBus.shield_changed.connect(_on_shield_changed)
func update_score(value):
score_counter.display_digits(value)
func _on_shield_changed(max_value: int, old_value: int, new_value: int) -> void:
func update_shield(max_value, value):
shield_bar.max_value = max_value
shield_bar.value = new_value
var shield_depletion = int(old_value - new_value)
print("Shield Depletion:", old_value, "-", new_value, " = ", shield_depletion)
var tween = create_tween()
tween.tween_property(shield_bar, "value", new_value - shield_depletion, .20).set_trans(Tween.TRANS_LINEAR)
_on_shield_ui()
func _on_shield_ui():
shader_active = true
shield_bar.material.set_shader_parameter("toggle", 1.0)
await get_tree().create_timer(1).timeout
shader_active = false
shield_bar.material.set_shader_parameter("toggle", 0.0)
shield_bar.value = value

12
ui.tscn
View file

@ -1,15 +1,10 @@
[gd_scene load_steps=7 format=3 uid="uid://s6wf3egdqtmh"]
[gd_scene load_steps=5 format=3 uid="uid://s6wf3egdqtmh"]
[ext_resource type="Texture2D" uid="uid://d11molrkdjjh5" path="res://bar_background.png" id="1_m6e0p"]
[ext_resource type="Script" uid="uid://b544c65halgk4" path="res://ui.gd" id="1_nltto"]
[ext_resource type="Texture2D" uid="uid://bsl3pxvxiuoqg" path="res://bar_foreground.png" id="2_27fn8"]
[ext_resource type="Shader" uid="uid://dfywtah53il1m" path="res://player_hit.gdshader" id="2_ibotj"]
[ext_resource type="PackedScene" uid="uid://5qkcf1cpre32" path="res://score_counter.tscn" id="4_ibotj"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_n5ude"]
shader = ExtResource("2_ibotj")
shader_parameter/toggle = 0.0
[node name="UI" type="MarginContainer"]
anchors_preset = 10
anchor_right = 1.0
@ -25,11 +20,8 @@ script = ExtResource("1_nltto")
layout_mode = 2
[node name="ShieldBar" type="TextureProgressBar" parent="HBoxContainer"]
material = SubResource("ShaderMaterial_n5ude")
custom_minimum_size = Vector2(80, 16)
layout_mode = 2
step = 0.0
value = 100.0
nine_patch_stretch = true
stretch_margin_left = 3
stretch_margin_top = 3
@ -40,5 +32,3 @@ texture_progress = ExtResource("2_27fn8")
[node name="ScoreCounter" parent="HBoxContainer" instance=ExtResource("4_ibotj")]
layout_mode = 2
[connection signal="value_changed" from="HBoxContainer/ShieldBar" to="." method="_on_shield_bar_value_changed"]