This commit sets up the initial project configuration including: - Window size and scaling settings - Input mappings for player controls - Default texture filtering settings - Import of game asset pack with sprites and UI elements - Set of signals for tracking player bullets
18 lines
340 B
GDScript
18 lines
340 B
GDScript
extends Area2D
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@export var speed = -250
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func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
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queue_free()
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func _on_area_entered(area: Area2D) -> void:
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if area.is_in_group("enemies"):
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area.explode()
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queue_free()
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func start(pos):
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position = pos
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func _process(delta):
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position.y += speed * delta
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