Configure project settings and import assets

This commit sets up the initial project configuration including: -
Window size and scaling settings - Input mappings for player controls -
Default texture filtering settings - Import of game asset pack with
sprites and UI elements - Set of signals for tracking player bullets
This commit is contained in:
Henry 2025-10-13 09:24:17 +01:00
parent 17ec371068
commit 8501c18dd1
61 changed files with 1234 additions and 0 deletions

18
scenes/bullet.gd Normal file
View file

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extends Area2D
@export var speed = -250
func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
queue_free()
func _on_area_entered(area: Area2D) -> void:
if area.is_in_group("enemies"):
area.explode()
queue_free()
func start(pos):
position = pos
func _process(delta):
position.y += speed * delta