wiki_ghostguild/content/articles/pitching-to-publishers.md

210 lines
6.8 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

---
title: Pitching to Publishers
description: Pitching to Publishers
category: strategy
tags: []
accessLevel: member
author: Baby Ghosts Team
publishedAt: '2025-11-10T10:42:09.228Z'
---
# Pitching to Publishers
_Jennie's notes from Jason Della Rocca talk at Digital Alberta. These can be fleshed out and expanded on!_
## Mindset
Youre pitching an opportunity, not a problem. Pitching is a critical survival skill - theres no shame in getting out in the world and talking about yourself.
Think beyond publishers. Pitching is also to garner:
- Love/support from platform holders
- Favors from vendors
- Input from peers
Pitching is about getting people behind your vision. Think in terms of long-term relationship building - not every meeting is a win/lose.
## Before going
1. **Build a target list**
- Do research on past deals/genre tags supported by publisher
- Chase most important first
2. **Book meetings before the event**
- Chase via email, get intros, cold call
- Sign up for the matchmaking system
- Pro-tip: Schedule most important targets for day 2 - day 1 is for practice
- Avoid early morning - higher flake risk
- Pro-tip: Chase a published studio for an intro
3. **Prepare materials**
4. **Practice practice practice**
## Pitch materials
- Prep your meta materials for publishers to look at
- LinkedIn
- Website
- Social channels
- Prepare materials
- 1-pager
- Visual assets: video, screenshots, concept art
- Pitch deck
- Stable game build - absolutely essential
- Best result is request for pitch deck and build of the game
- Pro-tip: load everything to your laptop and phone for backup - dont rely on access to the internet
## Intro Cycle
Intro based on one-line summary and piece of art.
- Ideal if done via a mutual trusted connection
- Or “cold call” on LinkedIn/Twitter or meeting matchmaking system
Meeting request with one-pager
- Pro-tip: Include one-pager link in matchmaking system request
Likely agreement to meet
- May request extra information
- Dont send anything unless asked
Keep email exchange simple, focus on logistics
- Save game details for meeting
- Pro-tip: Update contact cell numbers
## 1-pager design
- 1 letter sized page, PDF
- Visually sharp like a movie poster
- Key data elements
- Genre, platforms, price-point
- Current production status, target release date
- Key features/USP
- Competition/market
- Studio logo, contact info
## Pitch formats
- Casual/at-the-bar
- Elevator
- “Performance” (e.g., GDC pitch, pocket gamer big indie pitch)
- Initial meeting
- Follow-up meeting
## Typical “1st Meeting Pitch” Elements
LESS IS MORE. Make it fit on 10 slides - target 5 minutes. No walls of text - keep it highly visual as support for your presentation.
1. **Awesome cover art/logo**
- **Goal**: Catch attention right from the start
- Establish brand vibe
![](/content/pitching-to-publishers/image1.png)
2. **Gameplay/story overview + art**
- **Goal**: Articulate core essence of the game succinctly
- Don't waste time on discussing combo mechanics for 20 minutes
![](/content/pitching-to-publishers/image2.png)
3. **Video clip**
- **Goal**: Show off how cool the game is and that it is (mostly) real
- Could be teaser, raw gameplay footage, mock gameplay
- 30-45 seconds
4. **USPs + art**
- Prove your game has unique/innovative elements, compelling
- Already thinking about how it will be marketed
- “Fun to play” or “indie style” are NOT USPs
![](/content/pitching-to-publishers/image3.png)
5. **Traction**
- **Goal**: Prove that others think you are cool or worthy
- Social media likes and views
- Festival selections/showcases
- Discord size
- Press coverage
- Special deals, relationships, partners, advisors
![](/content/pitching-to-publishers/image4.png)
6. **Business model + Competitive analysis**
- **Goal**: Demonstrate there is a market for your game
- Include: pricing, platforms, genre tags
- Skip sales forecasts and focus on finding good comparables
- Ideally games released in the last 12 months
![](/content/pitching-to-publishers/image5.png)
7. **Production timeline**
- **Goal:** Help publisher understand the state of the game and how much work is left until launch
- Use “sausage” timeline visual
- Include key production milestones past/future, reveal, release, DLC dates, events or big marketing beat dates
- Assumes you have budget and production schedule!!
![](/content/pitching-to-publishers/image6.png)
8. **Team, pedigree, awards**
- **Goal**: Convince them you are the team to make this amazing game
- Can include production partners
- Past notable studios/projects
![Your team information](/content/pitching-to-publishers/image8.png)
9. **Ask**
- **Goal:** Clearly ask what you need and expect from the publisher
- Can cover stuff like:
- Funding requirements and broad use of funds
- Role/functional needs (ie, PR, trailer, localization, porting, etc)
- Product/genre expertise
- Specific geographical or platform needs
![Your ask](/content/pitching-to-publishers/image9.png)
10. **Contact/socials info, more awesome art**
## Practice, practice, practice
### During an event
1. **Use 1hr meeting blocks to allow for buffer**
- Be 2 people in each meeting (one talker, one note-taker)
- Pro-tip: Mark actual local time in the calendar title
2. **Meeting zones**
- Biz lounge
- Expo/booths
- Other chill areas like hotel lobby - scout in advance
3. **Daily debriefing and tweaking**
- After each pitch, assess how it went and update your deck
4. **Meeting flow**
- Typically 30 minutes
- 3 min. - small talk and biz cards
- 7 min. - Get publisher talking about themselves
- Pro-tip: Get them talking first so you can modulate
- Ask open ended questions
- 5min. - Run through deck
- 5 min. - offer to play build (theyll prob decline)
- **10 min. - Q&A/discussion and next steps**
5. **On-site chasing**
- COVID impacts to keep in mind
- Parties and networking events
- Ask for on-the-spot intros via other devs
6. **Goal of the meeting**
- Get past the “shit-filter”
- Assess compatibility
- Timing, funding size, roles
- Setup next meeting, post event
- Have clear follow-up/action items
- Collect market intelligence
- Use notes! What are publishers focused on?
7. **Post-show follow-up**
- Debrief and update targets spreadsheet
- Pitch postmortem (what went right/wrong, to improve)
- Follow-ups
- Follow-up emails per action items
- Add everyone on LinkedIn
- Nags
- Max 2 nags after call, 1-2 weeks apart
- Afterwards, only ping based on meaningful progress
![Post-show follow-up](/content/pitching-to-publishers/image10.png)