3.6 KiB
3.6 KiB
| title | description | category | tags | accessLevel | author | publishedAt |
|---|---|---|---|---|---|---|
| Canada Council Funding | strategy | member | Baby Ghosts | 2025-11-10T10:42:09.229Z |
Fund your game with Canada Council
Notes based on 2022 webinar with program officer Megan Leduc, who has been working with Canada Council 10 years with Explore and Create team.
- CC gets back to people with questions within 3 days.
- Must create an account in the portal first.
- Log in or check eligibility.
- Pick the type of artist you are - Individual or Group/Organization.
- Pick artistic practice - Digital Arts or Media Arts (can select both).
- New and Early Career profile also available.
- Self-identify: Priority groups.
- Indigenous (also Creating Knowing and Sharing program).
- BIPOC.
- Language minority.
- Deaf/disabled.
- Submit CV to verify experience.
- Once approved, all grants you’re eligible for appear in the portal.
- Games are art, according to Canada Council.
- Tech-based art has been funded for 40 years.
- Upcoming cutoff date - October 5, results end of February.
- Can apply after but results will be later.
Research and Creation
- Early phases of your project - everything up to prototyping.
- Test out new tech, tinker, research.
- Up to $25,000 per year, up to 2 years.
Concept to Realization
- Usually up to $60,000 (exceptional projects go to $100,000).
- Peer assessors are artists across disciplines from across the country.
- High level tech needs contextualization as assessors are probably unfamiliar with games.
What they support:
- Looking for independent artist-driven projects - you are the lead and own the rights.
- Artistic projects with an artistic vision.
- Creators, directors but not production companies.
- Do not support commercial projects.
- Check with Council before submitting to clarify eligibility.
Top Tips
- Read the entire application ahead of time. Don’t be repetitive and include everything in your first question.
- Read the assessment/scoring criteria ahead of time (on each program page) and focus on:
- Impact (contribute to artistic development, advance artistic practice, knowledge of practice - different for different programs).
- Artistic merit (samples, rationale, outcomes).
- Feasibility (capacity and experience to undertake project - history of previous work, samples, reasonable budget, including other revenue and ability to provide reasonable working conditions).
- Be authentic, ensure you have a hook.
- Be clear and concise - don’t be too in your head. Get another person to look at your application.
- Be consistent throughout your application.
- Support materials:
- Show your experience and ability to carry out your project.
- Assessors will only spend 10 minutes with this. Put important stuff at the top.
- Include samples, drafts, storyboards for the project.
- Criteria is used to rank all applications and as many projects are funded as there is budget.
- Recommended projects sometimes get redistributed funds throughout the year.
- Priority groups are sometimes pulled from below the success criteria line to be funded.
- Disability - honour system, self-identified.
- Barriers - contact them 2-3 weeks before deadline for assistance.
- Access support - grant that covers costs incurred while applying (can be applied for after the fact).
Eligibility: It all comes down to artistic project (fundable) vs. commercial product (not fundable).
- A T4A slip is issued at the end of the year. It is not a gift but taxable income.
- Council is not a producer and takes no rights to your project.