tojam20-elevator/scenes
2026-05-17 23:58:43 +01:00
..
button_panel.gd Add virtua hand lighting up floor buttons! 2026-05-16 19:31:39 +01:00
button_panel.gd.uid Add virtua hand lighting up floor buttons! 2026-05-16 19:31:39 +01:00
button_panel.tscn Add virtua hand lighting up floor buttons! 2026-05-16 19:31:39 +01:00
camera_3d.tscn Reststuctured folders; basic survivor movement 2026-05-09 11:04:30 +01:00
component_spawn.gd pulse node, shaft strip, constantify, etc. 2026-05-12 19:10:15 +01:00
component_spawn.gd.uid My version of spawning…spawns too many survivors! 2026-05-10 13:52:23 +01:00
component_spawn.tscn My version of spawning…spawns too many survivors! 2026-05-10 13:52:23 +01:00
elevator.gd Squashed commit 2026-05-17 19:20:58 +01:00
elevator.gd.uid Animate doors! 2026-05-10 23:04:55 +01:00
elevator.tscn Tweaked colliders for safety zone, elevator doors to route survivors. 2026-05-12 13:54:40 +01:00
elevator_button.tscn Squashed commit 2026-05-17 19:20:58 +01:00
elevator_door.tscn Added interor elevator walls and tweaked camera to accomodate. 2026-05-11 19:44:03 +01:00
elevator_panel.gd Wire up sfx, Sega Master System palette for win/end screen, add start screen 2026-05-17 23:41:16 +01:00
elevator_panel.gd.uid Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
elevator_panel.tscn Squashed commit 2026-05-17 19:20:58 +01:00
elevator_wall.tscn Added interor elevator walls and tweaked camera to accomodate. 2026-05-11 19:44:03 +01:00
end_screen.gd Add loss reason to loss screen 2026-05-17 23:58:43 +01:00
end_screen.gd.uid Add end screen! It’s beautiful! 2026-05-10 17:17:18 +01:00
end_screen.tscn Wire up sfx, Sega Master System palette for win/end screen, add start screen 2026-05-17 23:41:16 +01:00
floor_button.tscn Added new elevator door controls 2026-05-16 19:28:37 +01:00
game.gd Add muzak, muffled screams, virtua hand 2026-05-16 16:15:50 +01:00
game.gd.uid My version of spawning…spawns too many survivors! 2026-05-10 13:52:23 +01:00
game.tscn Wire up sfx, Sega Master System palette for win/end screen, add start screen 2026-05-17 23:41:16 +01:00
hall_block.tscn Updated bot for clarity! 2026-05-15 19:46:25 +01:00
hall_ceiling.tscn Added ceiling tile sprite and accompanying scenes; updated construction 2026-05-09 19:29:32 +01:00
hall_floor.tscn Rebuilt hallway meshes and added floor and wall sprites. 2026-05-09 16:45:13 +01:00
hall_wall.tscn Rebuilt hallway meshes and added floor and wall sprites. 2026-05-09 16:45:13 +01:00
hud.gd Squashed commit 2026-05-17 19:20:58 +01:00
hud.gd.uid Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
hud.tscn Squashed commit 2026-05-17 19:20:58 +01:00
hud_old.tscn Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
left_hand.gd Wire up sfx, Sega Master System palette for win/end screen, add start screen 2026-05-17 23:41:16 +01:00
left_hand.gd.uid Add virtua hand lighting up floor buttons! 2026-05-16 19:31:39 +01:00
left_hand.tscn Wire up sfx, Sega Master System palette for win/end screen, add start screen 2026-05-17 23:41:16 +01:00
muzak.gd STRINGS for easier text management 2026-05-17 23:02:21 +01:00
muzak.gd.uid Add muzak, muffled screams, virtua hand 2026-05-16 16:15:50 +01:00
pause_menu.gd STRINGS for easier text management 2026-05-17 23:02:21 +01:00
pause_menu.gd.uid Add escape-to-pause 2026-05-10 19:41:03 +01:00
pause_menu.tscn Wire up sfx, Sega Master System palette for win/end screen, add start screen 2026-05-17 23:41:16 +01:00
pulse.gd pulse node, shaft strip, constantify, etc. 2026-05-12 19:10:15 +01:00
pulse.gd.uid pulse node, shaft strip, constantify, etc. 2026-05-12 19:10:15 +01:00
robot.gd Add loss reason to loss screen 2026-05-17 23:58:43 +01:00
robot.gd.uid Added robot and basic movement - NOTE robot is not spawning! Placeholder 2026-05-10 19:28:28 +01:00
robot.tscn Set up shadow for survivors, robot 2026-05-15 17:58:51 +01:00
screen.gd STRINGS for easier text management 2026-05-17 23:02:21 +01:00
screen.gd.uid Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
shaft_strip.gd pulse node, shaft strip, constantify, etc. 2026-05-12 19:10:15 +01:00
shaft_strip.gd.uid pulse node, shaft strip, constantify, etc. 2026-05-12 19:10:15 +01:00
shaft_strip.tscn pulse node, shaft strip, constantify, etc. 2026-05-12 19:10:15 +01:00
start_screen.gd Wire up sfx, Sega Master System palette for win/end screen, add start screen 2026-05-17 23:41:16 +01:00
start_screen.gd.uid Roughed in title screen. 2026-05-17 21:53:26 +01:00
start_screen.tscn Roughed in title screen. 2026-05-17 21:53:26 +01:00
survivor.gd Squashed commit 2026-05-17 19:20:58 +01:00
survivor.gd.uid Reststuctured folders; basic survivor movement 2026-05-09 11:04:30 +01:00
survivor.tscn Set up shadow for survivors, robot 2026-05-15 17:58:51 +01:00
title_screen.gd STRINGS for easier text management 2026-05-17 23:02:21 +01:00
title_screen.gd.uid Added title screen and onboarding prompt 2026-05-10 18:48:40 +01:00
title_screen.tscn Wire up sfx, Sega Master System palette for win/end screen, add start screen 2026-05-17 23:41:16 +01:00
virtua_hand.gd STRINGS for easier text management 2026-05-17 23:02:21 +01:00
virtua_hand.gd.uid Add muzak, muffled screams, virtua hand 2026-05-16 16:15:50 +01:00
virtua_hand.tscn Add muzak, muffled screams, virtua hand 2026-05-16 16:15:50 +01:00
world.gd Free the robots 2026-05-17 23:48:32 +01:00
world.gd.uid pulse node, shaft strip, constantify, etc. 2026-05-12 19:10:15 +01:00
world.tscn Squashed commit 2026-05-17 19:20:58 +01:00