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button_panel.gd
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Add virtua hand lighting up floor buttons!
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2026-05-16 19:31:39 +01:00 |
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button_panel.gd.uid
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Add virtua hand lighting up floor buttons!
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2026-05-16 19:31:39 +01:00 |
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button_panel.tscn
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Add virtua hand lighting up floor buttons!
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2026-05-16 19:31:39 +01:00 |
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camera_3d.tscn
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Reststuctured folders; basic survivor movement
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2026-05-09 11:04:30 +01:00 |
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component_spawn.gd
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pulse node, shaft strip, constantify, etc.
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2026-05-12 19:10:15 +01:00 |
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component_spawn.gd.uid
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My version of spawning…spawns too many survivors!
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2026-05-10 13:52:23 +01:00 |
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component_spawn.tscn
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My version of spawning…spawns too many survivors!
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2026-05-10 13:52:23 +01:00 |
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elevator.gd
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Squashed commit
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2026-05-17 19:20:58 +01:00 |
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elevator.gd.uid
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Animate doors!
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2026-05-10 23:04:55 +01:00 |
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elevator.tscn
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Tweaked colliders for safety zone, elevator doors to route survivors.
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2026-05-12 13:54:40 +01:00 |
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elevator_button.tscn
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Squashed commit
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2026-05-17 19:20:58 +01:00 |
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elevator_door.tscn
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Added interor elevator walls and tweaked camera to accomodate.
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2026-05-11 19:44:03 +01:00 |
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elevator_panel.gd
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Wire up sfx, Sega Master System palette for win/end screen, add start screen
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2026-05-17 23:41:16 +01:00 |
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elevator_panel.gd.uid
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Roughly reorganized UI into canvas layers in the game scene for Jennie.
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2026-05-09 11:47:45 +01:00 |
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elevator_panel.tscn
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Squashed commit
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2026-05-17 19:20:58 +01:00 |
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elevator_wall.tscn
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Added interor elevator walls and tweaked camera to accomodate.
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2026-05-11 19:44:03 +01:00 |
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end_screen.gd
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Add loss reason to loss screen
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2026-05-17 23:58:43 +01:00 |
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end_screen.gd.uid
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Add end screen! It’s beautiful!
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2026-05-10 17:17:18 +01:00 |
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end_screen.tscn
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Wire up sfx, Sega Master System palette for win/end screen, add start screen
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2026-05-17 23:41:16 +01:00 |
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floor_button.tscn
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Added new elevator door controls
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2026-05-16 19:28:37 +01:00 |
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game.gd
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Add muzak, muffled screams, virtua hand
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2026-05-16 16:15:50 +01:00 |
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game.gd.uid
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My version of spawning…spawns too many survivors!
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2026-05-10 13:52:23 +01:00 |
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game.tscn
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Wire up sfx, Sega Master System palette for win/end screen, add start screen
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2026-05-17 23:41:16 +01:00 |
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hall_block.tscn
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Updated bot for clarity!
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2026-05-15 19:46:25 +01:00 |
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hall_ceiling.tscn
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Added ceiling tile sprite and accompanying scenes; updated construction
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2026-05-09 19:29:32 +01:00 |
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hall_floor.tscn
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Rebuilt hallway meshes and added floor and wall sprites.
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2026-05-09 16:45:13 +01:00 |
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hall_wall.tscn
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Rebuilt hallway meshes and added floor and wall sprites.
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2026-05-09 16:45:13 +01:00 |
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hud.gd
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Squashed commit
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2026-05-17 19:20:58 +01:00 |
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hud.gd.uid
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Roughly reorganized UI into canvas layers in the game scene for Jennie.
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2026-05-09 11:47:45 +01:00 |
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hud.tscn
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Squashed commit
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2026-05-17 19:20:58 +01:00 |
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hud_old.tscn
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Roughly reorganized UI into canvas layers in the game scene for Jennie.
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2026-05-09 11:47:45 +01:00 |
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left_hand.gd
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Wire up sfx, Sega Master System palette for win/end screen, add start screen
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2026-05-17 23:41:16 +01:00 |
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left_hand.gd.uid
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Add virtua hand lighting up floor buttons!
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2026-05-16 19:31:39 +01:00 |
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left_hand.tscn
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Wire up sfx, Sega Master System palette for win/end screen, add start screen
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2026-05-17 23:41:16 +01:00 |
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muzak.gd
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STRINGS for easier text management
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2026-05-17 23:02:21 +01:00 |
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muzak.gd.uid
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Add muzak, muffled screams, virtua hand
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2026-05-16 16:15:50 +01:00 |
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pause_menu.gd
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STRINGS for easier text management
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2026-05-17 23:02:21 +01:00 |
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pause_menu.gd.uid
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Add escape-to-pause
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2026-05-10 19:41:03 +01:00 |
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pause_menu.tscn
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Wire up sfx, Sega Master System palette for win/end screen, add start screen
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2026-05-17 23:41:16 +01:00 |
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pulse.gd
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pulse node, shaft strip, constantify, etc.
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2026-05-12 19:10:15 +01:00 |
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pulse.gd.uid
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pulse node, shaft strip, constantify, etc.
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2026-05-12 19:10:15 +01:00 |
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robot.gd
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Add loss reason to loss screen
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2026-05-17 23:58:43 +01:00 |
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robot.gd.uid
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Added robot and basic movement - NOTE robot is not spawning! Placeholder
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2026-05-10 19:28:28 +01:00 |
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robot.tscn
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Set up shadow for survivors, robot
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2026-05-15 17:58:51 +01:00 |
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screen.gd
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STRINGS for easier text management
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2026-05-17 23:02:21 +01:00 |
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screen.gd.uid
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Roughly reorganized UI into canvas layers in the game scene for Jennie.
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2026-05-09 11:47:45 +01:00 |
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shaft_strip.gd
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pulse node, shaft strip, constantify, etc.
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2026-05-12 19:10:15 +01:00 |
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shaft_strip.gd.uid
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pulse node, shaft strip, constantify, etc.
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2026-05-12 19:10:15 +01:00 |
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shaft_strip.tscn
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pulse node, shaft strip, constantify, etc.
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2026-05-12 19:10:15 +01:00 |
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start_screen.gd
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Wire up sfx, Sega Master System palette for win/end screen, add start screen
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2026-05-17 23:41:16 +01:00 |
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start_screen.gd.uid
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Roughed in title screen.
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2026-05-17 21:53:26 +01:00 |
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start_screen.tscn
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Roughed in title screen.
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2026-05-17 21:53:26 +01:00 |
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survivor.gd
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Squashed commit
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2026-05-17 19:20:58 +01:00 |
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survivor.gd.uid
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Reststuctured folders; basic survivor movement
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2026-05-09 11:04:30 +01:00 |
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survivor.tscn
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Set up shadow for survivors, robot
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2026-05-15 17:58:51 +01:00 |
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title_screen.gd
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STRINGS for easier text management
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2026-05-17 23:02:21 +01:00 |
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title_screen.gd.uid
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Added title screen and onboarding prompt
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2026-05-10 18:48:40 +01:00 |
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title_screen.tscn
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Wire up sfx, Sega Master System palette for win/end screen, add start screen
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2026-05-17 23:41:16 +01:00 |
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virtua_hand.gd
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STRINGS for easier text management
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2026-05-17 23:02:21 +01:00 |
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virtua_hand.gd.uid
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Add muzak, muffled screams, virtua hand
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2026-05-16 16:15:50 +01:00 |
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virtua_hand.tscn
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Add muzak, muffled screams, virtua hand
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2026-05-16 16:15:50 +01:00 |
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world.gd
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Free the robots
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2026-05-17 23:48:32 +01:00 |
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world.gd.uid
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pulse node, shaft strip, constantify, etc.
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2026-05-12 19:10:15 +01:00 |
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world.tscn
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Squashed commit
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2026-05-17 19:20:58 +01:00 |