tojam20-elevator/scenes/end_screen.gd

58 lines
2 KiB
GDScript

extends CanvasLayer
var _score := 0
var _saved := 0
var _lost := false
func _ready():
visible = false
EventBus.game_won.connect(_on_game_won)
EventBus.game_lost.connect(_on_game_lost)
EventBus.score_changed.connect(func(s): _score = s)
EventBus.saved_changed.connect(func(s): _saved = s)
$Center/Card/Margin/Column/RestartButton.pressed.connect(_on_restart_pressed)
func _unhandled_input(event):
if visible and _lost and event is InputEventKey and event.pressed and not event.echo and event.keycode == KEY_SPACE:
get_viewport().set_input_as_handled()
_on_restart_pressed()
func _on_game_won():
$Center/Card/Margin/Column/Headline.text = "YOU ESCAPED"
_lost = false
$Center/Card/Margin/Column/SpaceHint.visible = false
_show()
func _on_game_lost(reason: String):
$Center/Card/Margin/Column/Headline.text = reason
_lost = true
$Center/Card/Margin/Column/SpaceHint.visible = true
_apply_loss_palette()
_show()
func _apply_loss_palette():
var border := Color(1, 0.3, 0.3, 1)
var subtle := Color(0.95, 0.7, 0.7, 1)
$Dim.color = Color(0.18, 0.05, 0.05, 1)
var button = $Center/Card/Margin/Column/RestartButton
var button_style := (button.get_theme_stylebox("normal") as StyleBoxFlat).duplicate() as StyleBoxFlat
if button_style:
button_style.border_color = border
button_style.bg_color = Color(0.3, 0.1, 0.1, 1)
for state in ["normal", "hover", "pressed", "focus"]:
button.add_theme_stylebox_override(state, button_style)
button.add_theme_color_override("font_color", border)
$Center/Card/Margin/Column/Headline.add_theme_color_override("font_color", border)
$Center/Card/Margin/Column/ScoreLabel.add_theme_color_override("font_color", subtle)
$Center/Card/Margin/Column/SavedLabel.add_theme_color_override("font_color", subtle)
func _show():
$Center/Card/Margin/Column/ScoreLabel.text = "Score: %d" % _score
$Center/Card/Margin/Column/SavedLabel.text = "Survivors saved: %d" % _saved
visible = true
func _on_restart_pressed():
get_tree().reload_current_scene()