Commit graph

58 commits

Author SHA1 Message Date
Henry
ecd79e66e3 Added survivor detection of entering the elevator. 2026-05-09 19:40:51 +01:00
Henry
d914608980 Added ceiling tile sprite and accompanying scenes; updated construction 2026-05-09 19:29:32 +01:00
684e2ece59 Move game signals to EventBus 🚌 2026-05-09 19:04:33 +01:00
Henry
eb6f24a389 Added global event bus 2026-05-09 17:13:25 +01:00
Henry
e98ba4ef27 Rebuilt hallway meshes and added floor and wall sprites. 2026-05-09 16:45:13 +01:00
feb467c832 Scoring, floor timer, and hud updates
- Move elevator panel logic out of HUD; HUD now listens for signals to update floor, saved, people, and score labels
- Add scaling rescue threshold that grows as you descend, with bonus points for exceeding it
- Add per-floor timer that triggers a losing when expired
- Add show_loss state on the screen for too-few-people and timeout failures
2026-05-09 15:43:08 +01:00
Henry
7939e77dff Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
Henry
f8fdeff2d6 Reststuctured folders; basic survivor movement 2026-05-09 11:04:30 +01:00