Commit graph

3 commits

Author SHA1 Message Date
0bf60b7363 Ignore my scratchings! 2026-05-10 15:02:58 +01:00
feb467c832 Scoring, floor timer, and hud updates
- Move elevator panel logic out of HUD; HUD now listens for signals to update floor, saved, people, and score labels
- Add scaling rescue threshold that grows as you descend, with bonus points for exceeding it
- Add per-floor timer that triggers a losing when expired
- Add show_loss state on the screen for too-few-people and timeout failures
2026-05-09 15:43:08 +01:00
Henry
d0c9fe4fc0 Initial godot setup with billboarding experiment. 2026-05-08 14:34:48 +01:00