Scoring, floor timer, and hud updates

- Move elevator panel logic out of HUD; HUD now listens for signals to update floor, saved, people, and score labels
- Add scaling rescue threshold that grows as you descend, with bonus points for exceeding it
- Add per-floor timer that triggers a losing when expired
- Add show_loss state on the screen for too-few-people and timeout failures
This commit is contained in:
Jennie Robinson Faber 2026-05-09 15:43:08 +01:00
parent 7939e77dff
commit feb467c832
6 changed files with 97 additions and 48 deletions

1
.gitignore vendored
View file

@ -1,3 +1,4 @@
# Godot 4+ specific ignores
.godot/
/android/
/.DS_Store