Scoring, floor timer, and hud updates

- Move elevator panel logic out of HUD; HUD now listens for signals to update floor, saved, people, and score labels
- Add scaling rescue threshold that grows as you descend, with bonus points for exceeding it
- Add per-floor timer that triggers a losing when expired
- Add show_loss state on the screen for too-few-people and timeout failures
This commit is contained in:
Jennie Robinson Faber 2026-05-09 15:43:08 +01:00
parent 7939e77dff
commit feb467c832
6 changed files with 97 additions and 48 deletions

View file

@ -26,3 +26,7 @@ text = "SAVED: 0"
layout_mode = 2
theme_override_font_sizes/font_size = 24
text = "FLOOR: 0"
[node name="ScoreLabel" type="Label" parent="StatsColumn" unique_id=1595653166]
layout_mode = 2
theme_override_font_sizes/font_size = 24