Scoring, floor timer, and hud updates
- Move elevator panel logic out of HUD; HUD now listens for signals to update floor, saved, people, and score labels - Add scaling rescue threshold that grows as you descend, with bonus points for exceeding it - Add per-floor timer that triggers a losing when expired - Add show_loss state on the screen for too-few-people and timeout failures
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6 changed files with 97 additions and 48 deletions
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@ -26,3 +26,7 @@ text = "SAVED: 0"
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layout_mode = 2
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theme_override_font_sizes/font_size = 24
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text = "FLOOR: 0"
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[node name="ScoreLabel" type="Label" parent="StatsColumn" unique_id=1595653166]
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layout_mode = 2
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theme_override_font_sizes/font_size = 24
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