Scoring, floor timer, and hud updates

- Move elevator panel logic out of HUD; HUD now listens for signals to update floor, saved, people, and score labels
- Add scaling rescue threshold that grows as you descend, with bonus points for exceeding it
- Add per-floor timer that triggers a losing when expired
- Add show_loss state on the screen for too-few-people and timeout failures
This commit is contained in:
Jennie Robinson Faber 2026-05-09 15:43:08 +01:00
parent 7939e77dff
commit feb467c832
6 changed files with 97 additions and 48 deletions

View file

@ -1,41 +1,19 @@
extends MarginContainer
# I HAVE NO IDEA WHAT I'M DOIN!!!
var current_floor := 10
var saved_count := 0
var doors_closing := false
func _ready():
#$ElevatorPanel/PanelMargin/PanelColumn/CloseButton.pressed.connect(_on_close_pressed)
# 10 floors is probably a lot but will make testing easier.
$StatsColumn/FloorLabel.text = "FLOOR: 10"
$StatsColumn/SavedLabel.text = "SAVED: 0"
$StatsColumn/PeopleLabel.text = "PEOPLE: 0/2"
$StatsColumn/ScoreLabel.text = "SCORE: 0"
func _unhandled_input(event):
if event is InputEventKey and event.pressed and event.keycode == KEY_SPACE:
_on_close_pressed()
func update_floor(floor_num: int):
$StatsColumn/FloorLabel.text = "FLOOR: " + str(floor_num)
func _on_close_pressed():
# don't let 'em spam the button
if doors_closing:
return
var screen = $ElevatorPanel/PanelMargin/PanelColumn/Screen
var success = screen.attempt_hack()
if success:
doors_closing = true
saved_count += 1
current_floor -= 1
$StatsMargin/StatsColumn/SavedLabel.text = "SAVED: " + str(saved_count)
$StatsMargin/StatsColumn/FloorLabel.text = "FLOOR: " + str(current_floor)
if current_floor <= 1:
screen.show_win()
else:
screen.show_countdown()
var tween = create_tween()
tween.tween_callback(func():
screen.reset_hack()
doors_closing = false
).set_delay(2.0)
else:
print("MISSED! AI is faster now!")
func update_saved(count: int):
$StatsColumn/SavedLabel.text = "SAVED: " + str(count)
func update_people(count: int, threshold: int):
$StatsColumn/PeopleLabel.text = "PEOPLE: " + str(count) + "/" + str(threshold)
func update_score(new_score: int):
$StatsColumn/ScoreLabel.text = "SCORE: " + str(new_score)