Scoring, floor timer, and hud updates

- Move elevator panel logic out of HUD; HUD now listens for signals to update floor, saved, people, and score labels
- Add scaling rescue threshold that grows as you descend, with bonus points for exceeding it
- Add per-floor timer that triggers a losing when expired
- Add show_loss state on the screen for too-few-people and timeout failures
This commit is contained in:
Jennie Robinson Faber 2026-05-09 15:43:08 +01:00
parent 7939e77dff
commit feb467c832
6 changed files with 97 additions and 48 deletions

View file

@ -2,6 +2,7 @@
[ext_resource type="PackedScene" uid="uid://bnv1xxgceqbrc" path="res://scenes/world.tscn" id="1_uwrxv"]
[ext_resource type="PackedScene" uid="uid://cbvi51vvpt7mu" path="res://scenes/hud.tscn" id="2_yqjtg"]
[ext_resource type="PackedScene" uid="uid://nca1hcujxru0" path="res://scenes/elevator_panel.tscn" id="3_lnu2h"]
[node name="Game" type="Node3D" unique_id=1456297160]
@ -12,3 +13,5 @@
[node name="HUD" parent="CanvasHud" unique_id=769131693 instance=ExtResource("2_yqjtg")]
[node name="CanvasPanel" type="CanvasLayer" parent="." unique_id=667193210]
[node name="ElevatorPanel" parent="CanvasPanel" unique_id=574176994 instance=ExtResource("3_lnu2h")]