Add loss reason to loss screen

This commit is contained in:
Jennie Robinson Faber 2026-05-17 23:58:43 +01:00
parent bce5ded6f3
commit eceb7f5097
2 changed files with 3 additions and 3 deletions

View file

@ -33,8 +33,8 @@ func _on_game_won():
_lost = false _lost = false
_run_intro_sequence() _run_intro_sequence()
func _on_game_lost(_reason: String): func _on_game_lost(reason: String):
$Center/Card/Margin/Column/Headline.text = Strings.END_LOSS_HEADLINE $Center/Card/Margin/Column/Headline.text = reason
_lost = true _lost = true
_apply_loss_palette() _apply_loss_palette()
_run_intro_sequence() _run_intro_sequence()

View file

@ -43,7 +43,7 @@ func _physics_process(delta):
_walk_in_remaining -= delta _walk_in_remaining -= delta
if _walk_in_remaining <= 0.0: if _walk_in_remaining <= 0.0:
_game_lost_emitted = true _game_lost_emitted = true
EventBus.game_lost.emit("ROBOT GOT IN") EventBus.game_lost.emit(Strings.LOSS_ROBOT)
return return
if stun_remaining > 0.0: if stun_remaining > 0.0: