From eceb7f509720e53c3305c9d6935821bee2aa5770 Mon Sep 17 00:00:00 2001 From: Jennie Robinson Faber Date: Sun, 17 May 2026 23:58:43 +0100 Subject: [PATCH] Add loss reason to loss screen --- scenes/end_screen.gd | 4 ++-- scenes/robot.gd | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/scenes/end_screen.gd b/scenes/end_screen.gd index 37acabb..012e666 100644 --- a/scenes/end_screen.gd +++ b/scenes/end_screen.gd @@ -33,8 +33,8 @@ func _on_game_won(): _lost = false _run_intro_sequence() -func _on_game_lost(_reason: String): - $Center/Card/Margin/Column/Headline.text = Strings.END_LOSS_HEADLINE +func _on_game_lost(reason: String): + $Center/Card/Margin/Column/Headline.text = reason _lost = true _apply_loss_palette() _run_intro_sequence() diff --git a/scenes/robot.gd b/scenes/robot.gd index cbcaf2e..1f7c46f 100644 --- a/scenes/robot.gd +++ b/scenes/robot.gd @@ -43,7 +43,7 @@ func _physics_process(delta): _walk_in_remaining -= delta if _walk_in_remaining <= 0.0: _game_lost_emitted = true - EventBus.game_lost.emit("ROBOT GOT IN") + EventBus.game_lost.emit(Strings.LOSS_ROBOT) return if stun_remaining > 0.0: