Added global event bus
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4 changed files with 15 additions and 0 deletions
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@ -15,6 +15,10 @@ run/main_scene="uid://d4j36ro8y55ep"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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[autoload]
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EventBus="*uid://hxpxcxvxcisu"
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[physics]
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3d/physics_engine="Jolt Physics"
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@ -11,3 +11,7 @@ func start(xform):
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func _physics_process(delta):
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velocity.z -= speed * delta
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move_and_slide()
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func _on_area_3d_area_entered(area: Area3D) -> void:
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pass # Replace with function body.
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6
scripts/event_bus.gd
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6
scripts/event_bus.gd
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@ -0,0 +1,6 @@
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extends Node
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@warning_ignore_start("unused_signal") # since otherwise Godot will throw a warning that the signal is unused in current scope
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@warning_ignore_restore("unused_signal") # put any future signals you add between the two ignore annotations
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1
scripts/event_bus.gd.uid
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1
scripts/event_bus.gd.uid
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@ -0,0 +1 @@
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uid://hxpxcxvxcisu
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