tojam20-elevator/scenes/survivor.gd
2026-05-09 17:13:25 +01:00

17 lines
361 B
GDScript

extends CharacterBody3D
var speed: int = 5
var clumsiness: int = 0
func start(xform):
transform = xform
velocity = (-xform.basis.z * speed).rotated(Vector3.UP, randf_range(-PI/4, PI/4))
func _physics_process(delta):
velocity.z -= speed * delta
move_and_slide()
func _on_area_3d_area_entered(area: Area3D) -> void:
pass # Replace with function body.