Initial godot setup with billboarding experiment.
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commit
d0c9fe4fc0
13 changed files with 182 additions and 0 deletions
4
.editorconfig
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.editorconfig
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root = true
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[*]
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charset = utf-8
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.gitattributes
vendored
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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.gitignore
vendored
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.gitignore
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# Godot 4+ specific ignores
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.godot/
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/android/
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camera_3d.tscn
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camera_3d.tscn
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[gd_scene format=3 uid="uid://dowvqakiqkvk5"]
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[node name="Camera3D" type="Camera3D" unique_id=691202574]
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fov = 51.7
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icon.svg
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icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cdxk1utraw20p"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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BIN
images/henry_wave_still.png
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images/henry_wave_still.png
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images/henry_wave_still.png.import
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images/henry_wave_still.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://btgh55yxpq1tq"
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path.s3tc="res://.godot/imported/henry_wave_still.png-dc821527331a9fbf9194e8fd14751e18.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://images/henry_wave_still.png"
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dest_files=["res://.godot/imported/henry_wave_still.png-dc821527331a9fbf9194e8fd14751e18.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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23
project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="tojam20-elevator"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
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rendering_device/driver.windows="d3d12"
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9
resources/billboard_texture.tres
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resources/billboard_texture.tres
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[gd_resource type="MeshTexture" format=3 uid="uid://dpc31s6cp6fk1"]
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[sub_resource type="ImageTexture" id="ImageTexture_8gj05"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_sp5qj"]
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[resource]
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mesh = SubResource("PlaneMesh_sp5qj")
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base_texture = SubResource("ImageTexture_8gj05")
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14
shaders/billboard.gdshader
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shaders/billboard.gdshader
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shader_type spatial;
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void vertex() {
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vec3 right = normalize(cross(vec3(0.0, 1.0, 0.0), to_camera));
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vec3 up = vec3(0.0, 1.0, 0.0);
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vec3 forward = normalize(cross(right, up));
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mat4 billboard_matrix = mat4(
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vec4(right, 0.0),
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vec4(up, 0.0),
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vec4(forward, 0.0),
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vec4(model_pos, 1.0)
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);
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MODELVIEW_MATRIX = VIEW_MATRIX * billboard_matrix;
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}
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1
shaders/billboard.gdshader.uid
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shaders/billboard.gdshader.uid
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uid://du6owhb1rw1ic
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37
world.tscn
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world.tscn
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[gd_scene format=3 uid="uid://bnv1xxgceqbrc"]
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[ext_resource type="PackedScene" uid="uid://dowvqakiqkvk5" path="res://camera_3d.tscn" id="1_f3sb7"]
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[ext_resource type="Texture2D" uid="uid://btgh55yxpq1tq" path="res://images/henry_wave_still.png" id="2_fj7yv"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_tlwt5"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_tlwt5"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_aqk2v"]
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[node name="World" type="Node3D" unique_id=831374579]
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[node name="Camera3D" parent="." unique_id=691202574 instance=ExtResource("1_f3sb7")]
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transform = Transform3D(0.033800576, 0, 0.99942863, 0, 1, 0, -0.99942863, 0, 0.033800576, 1.3208365, 0.92046463, 0)
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fov = 72.2
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[node name="Ground" type="MeshInstance3D" parent="." unique_id=2142800495]
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transform = Transform3D(4.502052, 0, 0, 0, 1.2009083, 0, 0, 0, 2.6638024, 0, 0, 0)
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mesh = SubResource("PlaneMesh_tlwt5")
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[node name="Sprite3D" type="Sprite3D" parent="." unique_id=131556752]
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transform = Transform3D(-9.616505e-08, 0, -0.99999994, 0, 2.2, 0, 2.2, 0, -4.3711385e-08, -1.7076116, 0.76404345, 1.2956717)
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billboard = 1
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double_sided = false
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texture_filter = 0
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texture = ExtResource("2_fj7yv")
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[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=133407620]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -4)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D" unique_id=996721213]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.7, 1.0478041, 3.8988447)
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mesh = SubResource("CapsuleMesh_tlwt5")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" unique_id=1517735028]
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shape = SubResource("CapsuleShape3D_aqk2v")
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