14 lines
392 B
Text
14 lines
392 B
Text
shader_type spatial;
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void vertex() {
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vec3 right = normalize(cross(vec3(0.0, 1.0, 0.0), to_camera));
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vec3 up = vec3(0.0, 1.0, 0.0);
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vec3 forward = normalize(cross(right, up));
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mat4 billboard_matrix = mat4(
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vec4(right, 0.0),
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vec4(up, 0.0),
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vec4(forward, 0.0),
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vec4(model_pos, 1.0)
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);
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MODELVIEW_MATRIX = VIEW_MATRIX * billboard_matrix;
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}
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