Squeaking in!
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0b6d121986
commit
807ad50046
5 changed files with 13 additions and 15 deletions
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@ -42,6 +42,8 @@ func _ready():
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_screen.doors_closing.connect(func(): _on_doors_closing(true))
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_screen.doors_closing.connect(func(): _on_doors_closing(true))
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EventBus.game_started.connect(_start_floor)
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EventBus.game_started.connect(_start_floor)
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EventBus.game_lost.connect(func(_reason): $SfxRobotIUnderstand.play())
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EventBus.survivor_squeaked_in.connect(_on_survivor_squeaked_in)
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func _unhandled_input(event):
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func _unhandled_input(event):
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if event is InputEventKey and event.pressed and not event.echo:
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if event is InputEventKey and event.pressed and not event.echo:
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@ -71,6 +73,8 @@ func _start_floor():
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$SfxOpen.play()
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$SfxOpen.play()
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$SfxBell.play()
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$SfxBell.play()
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if _onboarded and randf() < 0.4:
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$SfxRobotDeepBreath.play()
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_reset_floor_state()
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_reset_floor_state()
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EventBus.doors_opened.emit()
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EventBus.doors_opened.emit()
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@ -110,12 +114,17 @@ func _start_floor():
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CONNECT_ONE_SHOT
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CONNECT_ONE_SHOT
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)
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)
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func _on_survivor_squeaked_in():
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if not $SfxRobotSoundsDifficult.playing:
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$SfxRobotSoundsDifficult.play()
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func _on_block_pressed():
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func _on_block_pressed():
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if doors_closing_flag:
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if doors_closing_flag:
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return
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return
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if _screen.pulse_active:
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if _screen.pulse_active:
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_screen.attempt_block()
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_screen.attempt_block()
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else:
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else:
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$SfxRobotThankYou.play()
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_on_doors_closing(false)
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_on_doors_closing(false)
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func _on_pulse_started(duration: float):
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func _on_pulse_started(duration: float):
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@ -10,7 +10,6 @@ func _ready():
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EventBus.game_lost.connect(func(_reason: String): _in_play = false)
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EventBus.game_lost.connect(func(_reason: String): _in_play = false)
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$Center/Card/Margin/Column/ResumeButton.pressed.connect(_on_resume_pressed)
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$Center/Card/Margin/Column/ResumeButton.pressed.connect(_on_resume_pressed)
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$Center/Card/Margin/Column/RestartButton.pressed.connect(_on_restart_pressed)
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$Center/Card/Margin/Column/RestartButton.pressed.connect(_on_restart_pressed)
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$Center/Card/Margin/Column/QuitButton.pressed.connect(_on_quit_pressed)
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func _unhandled_input(event):
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func _unhandled_input(event):
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if not _in_play:
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if not _in_play:
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@ -35,7 +34,3 @@ func _on_resume_pressed():
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func _on_restart_pressed():
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func _on_restart_pressed():
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get_tree().paused = false
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get_tree().paused = false
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get_tree().reload_current_scene()
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get_tree().reload_current_scene()
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func _on_quit_pressed():
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get_tree().paused = false
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get_tree().reload_current_scene()
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@ -73,16 +73,6 @@ theme_override_styles/hover = SubResource("ButtonStyle")
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theme_override_styles/pressed = SubResource("ButtonStyle")
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theme_override_styles/pressed = SubResource("ButtonStyle")
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theme_override_styles/focus = SubResource("ButtonStyle")
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theme_override_styles/focus = SubResource("ButtonStyle")
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[node name="QuitButton" type="Button" parent="Center/Card/Margin/Column"]
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text = "QUIT"
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theme_override_colors/font_color = Color(0.2, 1, 0.2, 1)
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theme_override_colors/font_hover_color = Color(0.5, 1, 0.5, 1)
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theme_override_font_sizes/font_size = 24
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theme_override_styles/normal = SubResource("ButtonStyle")
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theme_override_styles/hover = SubResource("ButtonStyle")
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theme_override_styles/pressed = SubResource("ButtonStyle")
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theme_override_styles/focus = SubResource("ButtonStyle")
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[node name="SpaceHint" type="Label" parent="Center/Card/Margin/Column"]
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[node name="SpaceHint" type="Label" parent="Center/Card/Margin/Column"]
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text = "Space to Resume"
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text = "Space to Resume"
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horizontal_alignment = 1
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horizontal_alignment = 1
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@ -36,6 +36,9 @@ func _physics_process(_delta):
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func _on_area_3d_area_entered(area: Area3D) -> void:
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func _on_area_3d_area_entered(area: Area3D) -> void:
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if area == safety_zone and not _saved:
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if area == safety_zone and not _saved:
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_saved = true
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_saved = true
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var elevator = safety_zone.get_node_or_null("Elevator")
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if elevator and elevator.get_door_close_progress() > 0.7:
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EventBus.survivor_squeaked_in.emit()
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get_tree().create_timer(0.5, false).timeout.connect(
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get_tree().create_timer(0.5, false).timeout.connect(
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func(): queue_free(),
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func(): queue_free(),
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CONNECT_ONE_SHOT
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CONNECT_ONE_SHOT
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@ -21,5 +21,6 @@ signal pulse_started(duration: float)
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signal pulse_blocked
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signal pulse_blocked
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signal robot_stun_requested(duration: float)
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signal robot_stun_requested(duration: float)
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signal robot_floor_started(delay: float, robot_speed: float)
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signal robot_floor_started(delay: float, robot_speed: float)
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signal survivor_squeaked_in
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@warning_ignore_restore("unused_signal")
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@warning_ignore_restore("unused_signal")
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