Animate doors!

This commit is contained in:
Jennie Robinson Faber 2026-05-10 23:04:55 +01:00
parent e4ebd6bf83
commit 7ce2863cfd
13 changed files with 160 additions and 23 deletions

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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://c2iaspcnilk5"
path="res://.godot/imported/556700__nachtmahrtv__elevator-bell.wav-6950997a5a23767b57ff571b61830129.sample"
[deps]
source_file="res://audio/556700__nachtmahrtv__elevator-bell.wav"
dest_files=["res://.godot/imported/556700__nachtmahrtv__elevator-bell.wav-6950997a5a23767b57ff571b61830129.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

37
scenes/elevator.gd Normal file
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@ -0,0 +1,37 @@
extends Node3D
const DOOR_OPEN_X := 1.154
const DOOR_CLOSED_X := 0.7
const DOOR_DEFAULT_TIME := 3.0
const DOOR_FAST_CLOSE_TIME := 1.0
const DOOR_REOPEN_TIME := 0.4
var _tween: Tween = null
func _ready():
$ElevatorDoorRight.position = Vector3(DOOR_CLOSED_X, 0, 0)
$ElevatorDoorLeft.position = Vector3(-DOOR_CLOSED_X, 0, 0)
EventBus.doors_opened.connect(_on_doors_opened)
EventBus.doors_closed.connect(_on_doors_closed)
EventBus.pulse_started.connect(_on_pulse_started)
EventBus.pulse_blocked.connect(_on_pulse_blocked)
func _on_doors_opened():
_tween_doors(DOOR_OPEN_X, DOOR_DEFAULT_TIME)
func _on_doors_closed(fast: bool):
_tween_doors(DOOR_CLOSED_X, DOOR_FAST_CLOSE_TIME if fast else DOOR_DEFAULT_TIME)
func _on_pulse_started(duration: float):
_tween_doors(DOOR_CLOSED_X, duration)
func _on_pulse_blocked():
_tween_doors(DOOR_OPEN_X, DOOR_REOPEN_TIME)
func _tween_doors(target_x: float, duration: float):
if _tween:
_tween.kill()
_tween = create_tween()
_tween.set_parallel(true)
_tween.tween_property($ElevatorDoorRight, "position:x", target_x, duration)
_tween.tween_property($ElevatorDoorLeft, "position:x", -target_x, duration)

1
scenes/elevator.gd.uid Normal file
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@ -0,0 +1 @@
uid://cw4kqlft85a5g

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@ -1,6 +1,7 @@
[gd_scene format=3 uid="uid://brd3iponame0e"]
[ext_resource type="PackedScene" uid="uid://8ybwrid1vk4j" path="res://scenes/elevator_door.tscn" id="1_uuuf0"]
[ext_resource type="Script" path="res://scenes/elevator.gd" id="2_elev"]
[sub_resource type="Animation" id="Animation_8o2wm"]
length = 0.001
@ -93,6 +94,7 @@ _data = {
}
[node name="Elevator" type="Node3D" unique_id=242258467]
script = ExtResource("2_elev")
[node name="ElevatorDoorLeft" parent="." unique_id=1751198646 instance=ExtResource("1_uuuf0")]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, -1.25, 0, 0)

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@ -27,16 +27,18 @@ var robot_delay_min := 1.0
var people_in_elevator := 0
const PERFECT_STUN_DURATION := 0.25
const PRE_PULSE_DELAY := 3.5
func _ready():
var button = $PanelMargin/PanelColumn/CloseButton
button.text = "BLOCK"
button.text = "CLOSE"
button.pressed.connect(_on_block_pressed)
var screen = $PanelMargin/PanelColumn/Screen
screen.pulse_started.connect(_on_pulse_started)
screen.pulse_blocked.connect(_on_pulse_blocked)
screen.pulse_blocked_perfect.connect(_on_pulse_blocked_perfect)
screen.doors_closing.connect(_on_doors_closing)
screen.doors_closing.connect(func(): _on_doors_closing(true))
EventBus.game_started.connect(_start_floor)
@ -49,8 +51,10 @@ func _unhandled_input(event):
func _start_floor():
$SfxOpen.play()
$SfxBell.play()
doors_closing_flag = false
people_in_elevator = 0
$PanelMargin/PanelColumn/CloseButton.text = "CLOSE"
EventBus.doors_opened.emit()
var floors_remaining = current_floor - 1
@ -77,22 +81,40 @@ func _start_floor():
screen.show_onboarding("BLOCK\nIN GREEN ZONE")
get_tree().create_timer(3.0).timeout.connect(
func():
if not is_instance_valid(screen):
return
screen.end_onboarding()
screen.launch_pulse(),
CONNECT_ONE_SHOT
)
else:
screen.launch_pulse()
get_tree().create_timer(PRE_PULSE_DELAY).timeout.connect(
func():
if not is_instance_valid(self) or doors_closing_flag:
return
screen.launch_pulse(),
CONNECT_ONE_SHOT
)
func _on_block_pressed():
if doors_closing_flag:
return
$PanelMargin/PanelColumn/Screen.attempt_block()
var screen = $PanelMargin/PanelColumn/Screen
if screen.pulse_active:
screen.attempt_block()
else:
_on_doors_closing(false)
func _on_pulse_started(duration: float):
$PanelMargin/PanelColumn/CloseButton.text = "BLOCK"
EventBus.pulse_started.emit(duration)
func _on_pulse_blocked_perfect():
EventBus.robot_stun_requested.emit(PERFECT_STUN_DURATION)
func _on_pulse_blocked():
$PanelMargin/PanelColumn/CloseButton.text = "CLOSE"
EventBus.pulse_blocked.emit()
survivors_remaining -= 1
people_in_elevator += 1
$SfxDing.play()
@ -111,11 +133,11 @@ func _on_pulse_blocked():
CONNECT_ONE_SHOT
)
func _on_doors_closing():
func _on_doors_closing(fast: bool = false):
if doors_closing_flag:
return
doors_closing_flag = true
EventBus.doors_closed.emit()
EventBus.doors_closed.emit(fast)
var screen = $PanelMargin/PanelColumn/Screen
@ -145,5 +167,5 @@ func _on_doors_closing():
screen.shrink_block_zone()
var tween = create_tween()
tween.tween_interval(2.0)
tween.tween_interval(3.0)
tween.tween_callback(_start_floor)

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@ -7,6 +7,7 @@
[ext_resource type="AudioStream" uid="uid://mqoxmuiw0obf" path="res://audio/ElevatorDing1.wav" id="4_p57ef"]
[ext_resource type="AudioStream" uid="uid://bavo8f76jr7i6" path="res://audio/ElevatorOpen1.wav" id="5_u5sy4"]
[ext_resource type="AudioStream" uid="uid://dgqb1rovgwuan" path="res://audio/ElevatorClose1.wav" id="6_gee14"]
[ext_resource type="AudioStream" uid="uid://c2iaspcnilk5" path="res://audio/556700__nachtmahrtv__elevator-bell.wav" id="7_bell"]
[ext_resource type="PackedScene" path="res://scenes/component_spawn.tscn" id="9_0tnpc"]
[ext_resource type="PackedScene" path="res://scenes/end_screen.tscn" id="10_endsc"]
[ext_resource type="PackedScene" path="res://scenes/title_screen.tscn" id="11_title"]
@ -35,6 +36,9 @@ stream = ExtResource("5_u5sy4")
[node name="SfxClose" type="AudioStreamPlayer3D" parent="CanvasPanel/ElevatorPanel" unique_id=380307389]
stream = ExtResource("6_gee14")
[node name="SfxBell" type="AudioStreamPlayer3D" parent="CanvasPanel/ElevatorPanel" unique_id=887766]
stream = ExtResource("7_bell")
[node name="SfxChase" type="AudioStreamPlayer3D" parent="CanvasPanel/ElevatorPanel" unique_id=812445001]
[node name="ComponentSpawn" parent="." unique_id=649225939 instance=ExtResource("9_0tnpc")]

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@ -1,5 +1,7 @@
extends MarginContainer
var _displayed_floor := -1
func _ready():
$StatsColumn/FloorLabel.text = "FLOOR: 10"
$StatsColumn/SavedLabel.text = "SAVED: 0"
@ -12,7 +14,23 @@ func _ready():
EventBus.score_changed.connect(update_score)
func update_floor(floor_num: int):
$StatsColumn/FloorLabel.text = "FLOOR: " + str(floor_num)
if _displayed_floor == floor_num:
return
var label = $StatsColumn/FloorLabel
var new_text = "FLOOR: " + str(floor_num)
if _displayed_floor == -1:
label.text = new_text
_displayed_floor = floor_num
return
_displayed_floor = floor_num
label.pivot_offset = Vector2(0, label.size.y)
var tween = create_tween()
tween.tween_property(label, "scale:y", 0.0, 0.15).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_IN)
tween.tween_callback(func():
label.text = new_text
label.pivot_offset = Vector2.ZERO
)
tween.tween_property(label, "scale:y", 1.0, 0.15).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_OUT)
func update_saved(count: int):
$StatsColumn/SavedLabel.text = "SAVED: " + str(count)

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@ -15,7 +15,7 @@ var _spawn_transform: Transform3D
func _ready() -> void:
_spawn_transform = transform
EventBus.doors_opened.connect(func(): doors_open = true)
EventBus.doors_closed.connect(func(): doors_open = false)
EventBus.doors_closed.connect(func(_fast: bool): doors_open = false)
EventBus.robot_stun_requested.connect(func(d: float): stun_remaining += d)
EventBus.robot_floor_started.connect(_on_floor_started)

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@ -18,7 +18,9 @@ var block_zone_speed := 0.0
var block_zone_direction := -1
var block_zone_min_x := 0.0
var block_zone_max_x := 0.0
const BLOCK_ZONE_RANGE_LEFT_RATIO := 0.5
const MOVING_RANGE_RATIO := 0.6
const PULSE_TOP_MARGIN := 40.0
const PULSE_BOTTOM_MARGIN := 16.0
const TRAIL_GHOSTS := 8
const TRAIL_SPACING := 3.0
@ -40,14 +42,15 @@ var _face_scale_tween: Tween
var _face_shake_tween: Tween
var _floor_label: Label
signal pulse_started(duration: float)
signal pulse_blocked
signal pulse_blocked_perfect
signal doors_closing
func _ready():
var bz = $TargetZone
bz.size = Vector2(50, size.y - 40)
bz.position = Vector2(size.x - bz.size.x - 10, 20)
bz.size = Vector2(50, size.y - PULSE_TOP_MARGIN - PULSE_BOTTOM_MARGIN)
bz.position = Vector2((size.x - bz.size.x) / 2, PULSE_TOP_MARGIN)
_perfect_zone = ColorRect.new()
_perfect_zone.color = PERFECT_ZONE_COLOR
@ -56,8 +59,8 @@ func _ready():
_update_perfect_zone()
var sl = $SweepLine
sl.size = Vector2(4, size.y - 40)
sl.position = Vector2(0, 20)
sl.size = Vector2(4, size.y - PULSE_TOP_MARGIN - PULSE_BOTTOM_MARGIN)
sl.position = Vector2(0, PULSE_TOP_MARGIN)
sl.visible = false
var face = $AIFace
@ -105,15 +108,17 @@ func start(floor_num: int = 10):
$AIFace.text = ">:)"
$TargetZone.visible = true
block_zone_moving = false
$TargetZone.position.x = size.x - $TargetZone.size.x - 10
$TargetZone.position.x = (size.x - $TargetZone.size.x) / 2
func set_block_zone_movement(speed: float):
block_zone_speed = speed
block_zone_moving = speed > 0.0
var bz = $TargetZone
block_zone_max_x = size.x - bz.size.x - 10
block_zone_min_x = size.x * BLOCK_ZONE_RANGE_LEFT_RATIO
bz.position.x = block_zone_max_x
var range_half = size.x * MOVING_RANGE_RATIO / 2
var center_x = size.x / 2
block_zone_min_x = center_x - range_half
block_zone_max_x = center_x + range_half - bz.size.x
bz.position.x = (size.x - bz.size.x) / 2
block_zone_direction = -1
func stop():
@ -125,15 +130,32 @@ func stop():
func shrink_block_zone():
var bz = $TargetZone
var new_width = max(bz.size.x - block_zone_shrink, block_zone_min)
var new_x = size.x - new_width - 10
var new_x = (size.x - new_width) / 2
var tween = create_tween()
tween.set_parallel(true)
tween.tween_property(bz, "size:x", new_width, 0.3)
tween.tween_property(bz, "position:x", new_x, 0.3)
tween.tween_method(func(_v): _update_perfect_zone(), 0.0, 1.0, 0.3)
var _displayed_floor := -1
func _update_floor_label(floor_num: int):
_floor_label.text = "FL " + str(floor_num)
if _displayed_floor == floor_num:
return
var new_text = "FL " + str(floor_num)
if _displayed_floor == -1:
_floor_label.text = new_text
_displayed_floor = floor_num
return
_displayed_floor = floor_num
_floor_label.pivot_offset = Vector2(0, _floor_label.size.y)
var tween = create_tween()
tween.tween_property(_floor_label, "scale:y", 0.0, 0.15).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_IN)
tween.tween_callback(func():
_floor_label.text = new_text
_floor_label.pivot_offset = Vector2.ZERO
)
tween.tween_property(_floor_label, "scale:y", 1.0, 0.15).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_OUT)
func _update_perfect_zone():
var bz = $TargetZone
@ -153,6 +175,7 @@ func launch_pulse():
ghost.visible = true
$AIFace.text = ">:)"
_start_ready_pulse()
pulse_started.emit(size.x / pulse_speed)
func get_pulse_gap() -> float:
return pulse_gap
@ -260,10 +283,12 @@ func show_onboarding(msg: String):
$AIFace.add_theme_font_size_override("font_size", 18)
$AIFace.size = Vector2(size.x, 60)
$AIFace.text = msg
$TargetZone.visible = false
func end_onboarding():
$AIFace.add_theme_font_size_override("font_size", 32)
$AIFace.size = Vector2(size.x, 30)
$TargetZone.visible = true
func _start_ready_pulse():
if _ready_pulse_tween:

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@ -6,6 +6,7 @@ func _ready():
func _unhandled_input(event):
if event is InputEventKey and event.pressed and not event.echo:
if event.keycode == KEY_SPACE or event.keycode == KEY_ENTER:
get_viewport().set_input_as_handled()
_start()
func _start():

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@ -43,10 +43,11 @@ theme_override_constants/margin_bottom = 48
theme_override_constants/separation = 24
[node name="Title" type="Label" parent="Center/Card/Margin/Column"]
text = "ELEVATOR"
text = "AGENTIC INCIDENT
(A.I.)"
horizontal_alignment = 1
theme_override_colors/font_color = Color(0.2, 1, 0.2, 1)
theme_override_font_sizes/font_size = 72
theme_override_font_sizes/font_size = 48
[node name="Prompt" type="Label" parent="Center/Card/Margin/Column"]
text = "PRESS SPACE TO START"

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@ -11,7 +11,9 @@ signal game_won
signal game_lost(reason: String)
signal floor_started(survivor_count: int)
signal doors_opened
signal doors_closed
signal doors_closed(fast: bool)
signal pulse_started(duration: float)
signal pulse_blocked
signal robot_stun_requested(duration: float)
signal robot_floor_started(delay: float, robot_speed: float)