57 lines
1.4 KiB
GDScript
57 lines
1.4 KiB
GDScript
extends CharacterBody3D
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var robot_ready: bool = false
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var robot_win: bool = false
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var speed: float = 1.0
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var doors_open: bool = false
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var stun_remaining: float = 0.0
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var _delay_remaining: float = 0.0
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var _spawn_transform: Transform3D
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@onready var safety_zone = get_node("/root/Game/World/ElevatorSafeZone")
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func _ready() -> void:
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_spawn_transform = transform
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EventBus.doors_opened.connect(func(): doors_open = true)
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EventBus.doors_closed.connect(func(_fast: bool): doors_open = false)
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EventBus.robot_stun_requested.connect(func(d: float): stun_remaining += d)
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EventBus.robot_floor_started.connect(_on_floor_started)
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func _on_floor_started(delay: float, new_speed: float) -> void:
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if robot_win:
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return
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transform = _spawn_transform
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velocity = Vector3.ZERO
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stun_remaining = 0.0
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speed = new_speed
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_delay_remaining = delay
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robot_ready = false
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func _physics_process(delta):
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if robot_win:
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return
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if not robot_ready:
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if _delay_remaining > 0.0:
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_delay_remaining -= delta
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if _delay_remaining <= 0.0:
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robot_ready = true
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return
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if stun_remaining > 0.0:
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stun_remaining -= delta
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velocity = Vector3.ZERO
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move_and_slide()
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return
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velocity = Vector3(0, 0, -speed)
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move_and_slide()
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func _on_area_3d_area_entered(area: Area3D) -> void:
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var safety = safety_zone
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if area == safety and doors_open:
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robot_win = true
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EventBus.game_lost.emit("ROBOT GOT IN")
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