Commit graph

24 commits

Author SHA1 Message Date
Henry
be3919acd7 Commented main game's functionality to better track what's happening. 2025-12-24 13:29:59 +00:00
Henry
aa7cdc90d6 Trying to sort shield issues. 2025-12-23 18:48:49 +00:00
Henry
a007b08b83 Removed Player from the Main scene in favor of instantiatiating Player
during the start of a new game.
2025-12-23 16:27:48 +00:00
Henry
a20e496c2e Enemies now stay on screen after player dies, until start of new game. 2025-12-23 14:28:35 +00:00
Henry
ec7a84c252 Added shoot-to-start game code, re-ordered starting sequence using
"playing" variable.
2025-12-23 10:38:27 +00:00
Henry
099440d27f Player now comes up from the bottom of the screen on a new game. 2025-12-20 19:37:32 +00:00
Henry
dec3cbe595 Set up new signals in EventBus; preparing to restructure game start
code.
2025-12-20 09:15:59 +00:00
Henry
7ef6076eda Removed extraneous enemy_died signal from spawning; used
get_nodes_in_group for enemy_count
2025-12-17 19:17:46 +00:00
Henry
485f03d702 Fixed signals; removed most extra debug output. Still issues with
shieldbar showing accurate damage, but functionality of main branch
restored.
2025-12-17 09:19:01 +00:00
Henry
a73fb28552 Troubleshooting player_died signal. 2025-12-16 23:19:03 +00:00
Henry
afc5c68569 Fixed _on_shield_changed logic to smoothly tween shield bar. Added a
function call to trigger shader to flash shield bar.
2025-12-16 13:09:52 +00:00
Henry
9f2569a73c Identified @export variables as int, float and the game started again! 2025-12-16 09:25:40 +00:00
Henry
65a887e9db Fixed an issue with a signal for cool down; still having an issue with
wait_time and vector2 controlling movement.
2025-12-16 00:05:26 +00:00
Henry
d739beb6f2 Cleaned up @export and @onready ordering; commented out unfinished
features.
2025-12-15 12:03:13 +00:00
Henry
1ebba28e5d Updated event_bus to have shield change single; attempted to update
player's set shield but running into problems at runtime.
2025-12-15 10:20:23 +00:00
Henry
d64504189a Branch for signal refactoring, singleton bus. 2025-12-14 20:32:23 +00:00
Henry
ab8643d093 Setting up ground work to tween shield indicator. 2025-12-13 11:14:07 +00:00
Henry
3bd16da435 Added shield damage taken indicator to colliding with enemies; added
shaders to experiment with (disabled)
2025-12-13 10:26:47 +00:00
Henry
bfe71e4908 Updated damage signal to player. 2025-12-11 10:30:38 +00:00
Henry
0791653610 Made a "damage indicator" shader; started working on having it toggle
when hit by enemy bullet.
2025-12-10 16:46:51 +00:00
Henry
7ea6f72e72 Added game over/restart UI and player behaviours. 2025-12-09 14:06:00 +00:00
Henry
ef773a1ec5 Setup UI canvas, added shield and game start. 2025-12-09 12:00:26 +00:00
Henry
e582ed7ec3 Updated enemy bullet to correctly instantiate. 2025-12-09 09:16:22 +00:00
Henry
da65849c27 Initial commit based on the work of shmup-01 2025-12-09 08:49:00 +00:00