Henry
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5bf3078953
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Reworked ending code to be more player node determined; added heart
animation; added reversable cloud scale toggle.
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2026-03-06 13:35:38 +00:00 |
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Henry
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2db69a689b
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Stable jam build with resource errors fixed.
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2026-03-05 19:02:14 +00:00 |
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Henry
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7b47e847ae
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Initial jam build, 2 endings— secret ending glitches and doesn't show
title upon completion.
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2026-03-05 11:43:13 +00:00 |
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Henry
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ab0a4e24f7
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Heads now stick to glass tables (and bleed).
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2026-03-04 17:09:47 +00:00 |
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Henry
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bee8cf77f1
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Added starter bullet hell rotation for horse boss.
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2026-03-04 12:17:43 +00:00 |
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Henry
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e608652170
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Updated pattern for boss; trying to get it to spawn bullets.
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2026-03-04 01:07:40 +00:00 |
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Henry
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59d42fb906
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Started boss wave and iniital assets; broke out parallax speed change
functionality.
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2026-03-01 23:47:39 +00:00 |
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Henry
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4f0eff986f
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On the advice of Sophie, I adjusted the shader settings on the resource
to be local to the scene so not all CRTs flashed when one got hit.
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2026-03-01 12:21:40 +00:00 |
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Henry
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aae3238906
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Working with Jennie to adjust enemy identification in bullet.gd script
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2026-02-28 19:12:16 +00:00 |
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Henry
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448009b6e4
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Made refinement to CRT enemy movement logic.
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2026-02-28 18:32:40 +00:00 |
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Henry
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004e1063b8
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Implemented additional audio for mirror from Maggie; fixed shader flash
on damage from hitting glass shards.
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2026-02-28 16:11:13 +00:00 |
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Henry
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78472ee95c
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Updated mirror wave; tweaked CRT movement
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2026-02-27 01:05:55 +00:00 |
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Henry
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661098529d
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Roughed in dynamic CRT enemy movement; tweaked parallax cloud movement
and sprites.
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2026-02-18 00:32:14 +00:00 |
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Henry
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26803702b1
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Added rough CRT enemy; roughed in wave tracking and enemy switching; new
game resets wave_count to 0.
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2026-02-15 22:58:40 +00:00 |
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Henry
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2a7e1a2b6c
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Updated goose_talk to allow for interruptions (unfinished); improved
chicken animation, reduced scale in-engine.
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2026-02-14 17:46:02 +00:00 |
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