Commit graph

12 commits

Author SHA1 Message Date
Henry
ab0a4e24f7 Heads now stick to glass tables (and bleed). 2026-03-04 17:09:47 +00:00
Henry
bee8cf77f1 Added starter bullet hell rotation for horse boss. 2026-03-04 12:17:43 +00:00
Henry
e608652170 Updated pattern for boss; trying to get it to spawn bullets. 2026-03-04 01:07:40 +00:00
Henry
59d42fb906 Started boss wave and iniital assets; broke out parallax speed change
functionality.
2026-03-01 23:47:39 +00:00
Henry
4f0eff986f On the advice of Sophie, I adjusted the shader settings on the resource
to be local to the scene so not all CRTs flashed when one got hit.
2026-03-01 12:21:40 +00:00
Henry
aae3238906 Working with Jennie to adjust enemy identification in bullet.gd script 2026-02-28 19:12:16 +00:00
Henry
448009b6e4 Made refinement to CRT enemy movement logic. 2026-02-28 18:32:40 +00:00
Henry
004e1063b8 Implemented additional audio for mirror from Maggie; fixed shader flash
on damage from hitting glass shards.
2026-02-28 16:11:13 +00:00
Henry
78472ee95c Updated mirror wave; tweaked CRT movement 2026-02-27 01:05:55 +00:00
Henry
661098529d Roughed in dynamic CRT enemy movement; tweaked parallax cloud movement
and sprites.
2026-02-18 00:32:14 +00:00
Henry
26803702b1 Added rough CRT enemy; roughed in wave tracking and enemy switching; new
game resets wave_count to 0.
2026-02-15 22:58:40 +00:00
Henry
2a7e1a2b6c Updated goose_talk to allow for interruptions (unfinished); improved
chicken animation, reduced scale in-engine.
2026-02-14 17:46:02 +00:00
Renamed from wave.gd (Browse further)