Commit graph

9 commits

Author SHA1 Message Date
Henry
f1eec30167 Decreased movement and shot delay of enemies based on number of enemies
remaining; increased tween speed of enemy bounce at 25% remaining.
2025-12-31 13:34:29 +00:00
Henry
c8d578af04 Enemy spawning code now reference COLS and ROWS constants; removed
extraneous enemy_count removal.
2025-12-27 10:08:30 +00:00
Henry
25a4897697 Tracking down the spawning of extra enemies; removed extraneous enemy
counting and queue_free of enemies.
2025-12-24 15:59:15 +00:00
Henry
a20e496c2e Enemies now stay on screen after player dies, until start of new game. 2025-12-23 14:28:35 +00:00
Henry
dec3cbe595 Set up new signals in EventBus; preparing to restructure game start
code.
2025-12-20 09:15:59 +00:00
Henry
7ef6076eda Removed extraneous enemy_died signal from spawning; used
get_nodes_in_group for enemy_count
2025-12-17 19:17:46 +00:00
Henry
485f03d702 Fixed signals; removed most extra debug output. Still issues with
shieldbar showing accurate damage, but functionality of main branch
restored.
2025-12-17 09:19:01 +00:00
Henry
a73fb28552 Troubleshooting player_died signal. 2025-12-16 23:19:03 +00:00
Henry
da65849c27 Initial commit based on the work of shmup-01 2025-12-09 08:49:00 +00:00